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Does quartal harmony affect the mood in computer games?
University of Skövde, School of Informatics.
2018 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Påverkar kvartalharmonik stämningen i dataspel? (Swedish)
Abstract [en]

The background explains musical concepts of consonance, dissonance and quartal harmony which are the central parts of this work. Emotion in- and application of music is explained as well, to give an understanding to how the music is being used.

The problem is what was studied, and the method shows how it was to be studied. The goal of this work was to see what kind of harmony is better at inducing stress in a player playing a game, quartal or triad harmony. Two different harmonizations of the same songs were composed and implemented into a game sequence. Semi-structured qualitative interviews were held to collect data.

The result of this study showed that both harmonizations induced the same amount of stress, not leading to any concrete answer.

Place, publisher, year, edition, pages
2018.
Keywords [en]
music, harmony, quartal, triad, immersion
Keywords [sv]
musik, harmoni, kvartal, triad, immersion
National Category
Musicology
Identifiers
URN: urn:nbn:se:his:diva-16096OAI: oai:DiVA.org:his-16096DiVA, id: diva2:1242951
Educational program
Computer Game Development - Sound/Music
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Available from: 2018-08-29 Created: 2018-08-29 Last updated: 2018-08-29Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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  • asciidoc
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