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How the graphical representation of the HUD affects the usability of a third person game
University of Skövde, School of Informatics. ferm.ferm@hotmail.se.
2018 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

The HUD is what allows players to interact with the game world and therefore the visual representation of it is of importance to usability. Usability being broken down into three components: effectiveness, efficiency and satisfaction. To study the subject a third person action game was made for the purpose. The game contained two different HUD versions to test different approaches to UI design. Results for the study were, in relation to usability, inconclusive due to a lack of participants and varying degrees of experience within the pool of participants. Preferences were gathered however, and preferences towards the stylized HUD were shown. Further study is promising as other genres could more easily adapt theories from other software fields.

Place, publisher, year, edition, pages
2018. , p. 59
Keywords [en]
Digital Games, HUD, Usability
National Category
Computer Systems
Identifiers
URN: urn:nbn:se:his:diva-15517OAI: oai:DiVA.org:his-15517DiVA, id: diva2:1216835
Subject / course
Media, Aesthetics and Narration
Educational program
Computer Game Development - Graphics
Supervisors
Examiners
Available from: 2018-06-12 Created: 2018-06-12 Last updated: 2018-06-12Bibliographically approved

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fulltext(3196 kB)138 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf