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ATT GENERALISERA ANIMATIONSKURVOR: En studie i att generalisera slag-rörelsers animationskurvor.
University of Skövde, School of Informatics.
2018 (Swedish)Independent thesis Basic level (university diploma), 20 credits / 30 HE creditsStudent thesisAlternative title
GENERALIZING ANIMATION CURVES : A study on generalizing the animation curves of punching movement. (English)
Abstract [sv]

Studien gick ut på att undersöka huruvida animationskurvor kunde användas för att generera slagrörelser som var användbara i spel samt om dessa uppfattades som tilltalande av en publik. Det undersöktes även i vilken utsträckning animationskurvor och rörelsekurvor kan användas för att generalisera animationsfenomen.

Abstract [en]

The purpose of the study was to examine whether animation curves could be used to generate punching movements useful in games, and if an audience perceived these movements as appealing. It also held the purpose of investigating to which extent movement curves and animation curves can be used to generalize animation phenomena.

Place, publisher, year, edition, pages
2018. , p. 42
Keywords [en]
Animation curves, procedural animation, game animation
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:his:diva-15337OAI: oai:DiVA.org:his-15337DiVA, id: diva2:1214095
Subject / course
Media, Aesthetics and Narration
Educational program
Computer Game Development - Graphics
Supervisors
Examiners
Available from: 2018-06-07 Created: 2018-06-05 Last updated: 2018-06-07Bibliographically approved

Open Access in DiVA

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf