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Kriminella Stereotyper: En studie om populärkulturell visualisering av kriminella män i datorspel och hur betraktarens tokning påverkas av attribut och hudfärg
University of Skövde, School of Informatics.
2018 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Criminal Stereotypes : A study regarding popular cultures visualization of criminal men within video games and how the observers' interpretation is affected by attributes and skin color (English)
Abstract [sv]

Studiens syfte är att undersöka vilken påverkan olika attribut hos en karaktär har på hur de uppfattas som mer eller mindre kriminella hos svenska spelutvecklarstudenter, och om dessa attribut har olika påverkan beroende på karaktärens hudfärg. Till undersökningen skapades sex karaktärer designade utefter karaktärer i spelet Grand Theft Auto 5(2013) och studien The Criminal Stereotype (Maclin, 2006). I två enkäter som skickades ut till spelutvecklarstudenter vid Högskolan i Skövde blev informanterna ombedda att analysera tre av de sex karaktärerna och beskriva dessa genom förvalda svarsalternativ, samt motivera sina val. Resultatet visade att där finns attribut som associeras närmare med kriminellt beteende än andra och att dessa existerar som stereotyper i mediavärlden på en global skala, då resultatet stämde överens med Maclins studie. Resultatet visar också skillnad i påverkan beroende på karaktärens hudfärg då informanterna var mer försiktiga i analysen av karaktärer med annorlunda etnicitet än de själva. Fortsatt arbete skulle kunna fokusera på andra grafiska stilar, andra stereotyper eller andra etniciteter.

Abstract [en]

The study sets out to examine what effect different attributes of a character have on how they are perceived as more or less criminal by swedish game development students, and if these attributes have a different effect depending on the characters skin color. Six characters were created for the study with designs inspired by Grand Theft Auto 5 (2013) and the study The Criminal Stereotype (Maclin, 2006). In two questionnaires, sent out to game development students att Högskolan i Skövde, the participants were asked to analyze three out of the six characters and describe them through preselcted possible answers, and to motivate their selected options. The results showed that there are attributes that are more closely related to criminal behaviour and that these exists as sterotypes in media on a global scale, as the results cohere to those from Maclins study. The results also show a difference in effect depending on the characters skin color as the informants were more cautious in their analysis of characters with a different ethnic background than themselves. Future research could focus on other graphical styles, other stereotypes or other ethnicities.

Place, publisher, year, edition, pages
2018. , p. 52
Keywords [en]
Stereotypes, Diversity, Character Design, Crime
Keywords [sv]
Stereotyper, Mångfald, Karaktärsdesign, Kriminalitet
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:his:diva-15311OAI: oai:DiVA.org:his-15311DiVA, id: diva2:1213686
Educational program
Computer Game Development - Graphics
Supervisors
Examiners
Available from: 2018-06-05 Created: 2018-06-05 Last updated: 2018-06-05Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • harvard1
  • ieee
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Output format
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