How Agency is Affected by Showing Prerequisites of Choices in Strategy Games: A Comparative Study
2018 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
This study attempts to uncover how the player’s agency is affected by seeing prerequisites of dynamic choices, as opposed to not seeing them. The study’s background presents different definitions of agency, along with what kinds of conclusions previous research has drawn on the term. The background also presents and discusses varying implementations of digital choice interfaces in a variety of different genres of video games.
In order to answer the research question, a short strategic experience was created with two versions, one containing visible markers on prerequisites choices and one which hides these markers. A qualitative method was used to investigate how these two versions affected the player’s agency, and whether there was any difference between them. The results showed that visible prerequisites allowed the player a higher chance to experience positive agency because of the clear and direct feedback it gives on the player’s previous choices.
Place, publisher, year, edition, pages
2018. , p. 99
Keywords [en]
Agency, Strategy Games, Dynamic Choices, Prerequisites, Choice Interfaces
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:his:diva-15299OAI: oai:DiVA.org:his-15299DiVA, id: diva2:1213510
Subject / course
Media, Aesthetics and Narration
Educational program
Digital Narration: Game and Cultural Heritage - Master's Programme
Supervisors
Examiners
2018-06-082018-06-042018-06-08Bibliographically approved