his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Game development from a software and creative product perspective: A quantitative literature review approach
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)ORCID iD: 0000-0002-9972-4716
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)ORCID iD: 0000-0001-9287-9507
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)ORCID iD: 0000-0002-8291-1793
2018 (English)In: Entertainment Computing, ISSN 1875-9521, E-ISSN 1875-953X, Vol. 27, p. 10-22Article in journal (Refereed) Published
Abstract [en]

This article presents the methodology and initial analysis of a systematic literature review that aims to explore how the craft and processes of game development have been studied in previous research. In particular, the review focuses on how previous research treats the inherent duality of video game development, since it both involves computer software development and creative production. Researchers are often in a position where they need to emphasize game development’s relation to one of these disciplines, and it is not unusual for game development to be treated as a direct offspring of one field with some mild influences from another. Employing a more all-encompassing review approach, that includes research conducted from the perspectives of both com- puter science and the arts and humanities equally, makes the presented study different from previous literature reviews. The results show that there is a tendency that the management of software development has a negative correlation with the management of creativity in the studied material. The heterogenity of the fields and the limited amount of studies that focus on the duality of game development suggest that there is a need for a deeper analysis of the individual components and to synthesize results from disparate fields. 

Place, publisher, year, edition, pages
Elsevier, 2018. Vol. 27, p. 10-22
Keyword [en]
Video game, Creative product, Software development, Creativity management, Systematic literature review
National Category
Information Systems
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-14980DOI: 10.1016/j.entcom.2018.02.008OAI: oai:DiVA.org:his-14980DiVA, id: diva2:1192866
Projects
Game Hub Scandinavia
Funder
Interreg Öresund-Kattegat-Skagerrak, NYPS 20200428
Available from: 2018-03-23 Created: 2018-03-23 Last updated: 2018-03-29Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full text

Authority records BETA

Engström, HenrikBerg Marklund, BjörnBacklund, PerToftedahl, Marcus

Search in DiVA

By author/editor
Engström, HenrikBerg Marklund, BjörnBacklund, PerToftedahl, Marcus
By organisation
School of InformaticsThe Informatics Research Centre
In the same journal
Entertainment Computing
Information Systems

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 59 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf