Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior
2018 (English)In: Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings / [ed] Adrian David Cheok, Masahiko Inami, Teresa Romão, Springer, 2018, 1, p. 508-530Conference paper, Published paper (Refereed)
Abstract [en]
Remote photoplethysmography (rPPG) can be used to remotely estimate heart rate (HR) of users to infer their emotional state. However natural body movement and facial actions of users significantly impact such techniques, so their reliability within contexts involving natural behavior must be checked. We present an experiment focused on the accuracy evaluation of an established rPPG technique in a gaming context. The technique was applied to estimate the HR of subjects behaving naturally in gaming sessions whose games were carefully designed to be casual-themed, similar to off-the-shelf games and have a difficulty level that linearly progresses from a boring to a stressful state. Estimations presented mean error of 2.99 bpm and Pearson correlationr = 0.43, p < 0.001, however with significant variations among subjects. Our experiment is the first to measure the accuracy of an rPPG techniqueusing boredom/stress-inducing casual games with subjects behaving naturally.
Place, publisher, year, edition, pages
Springer, 2018, 1. p. 508-530
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 10714
Keywords [en]
Games, Emotion assessment, Remote photoplethysmography, Computer vision, Affective computing
National Category
Other Engineering and Technologies
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-14772DOI: 10.1007/978-3-319-76270-8_35ISI: 000432607700035Scopus ID: 2-s2.0-85043535153ISBN: 978-3-319-76269-2 (print)ISBN: 978-3-319-76270-8 (electronic)OAI: oai:DiVA.org:his-14772DiVA, id: diva2:1185319
Conference
14th International Conference, ACE 2017, London, UK, December 14-16, 2017
Funder
EU, European Research Council, Project Gamehub Scandinavia
Note
Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10714)
2018-02-232018-02-232025-02-18Bibliographically approved