This paper presents a theoretical outline, and a tentative assessment approach, for resilience in the fuel, food, and finance systems needed to create a gaming simulation environment. The purpose of developing the simulation gaming environment is to provide team-training to decision-makers in handling crisis situations in a multi-organisational context. Gaming simulation aims at representing reality and enabling an individual actor or a group of actors to experience the dynamics of the simulated system. The concept of core values and resilience value networks will be used to guide the simulation approach so that all core functions of a resilient system, as well as coping strategies, will be addressed in the gaming sessions.