his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
A pre-study on spectatorship in eSports
University of Skövde, School of Informatics. (Media, Technology and Culture (MTEC))
University of Skövde, School of Informatics. (Media, Technology and Culture (MTEC))
University of Skövde, School of Informatics. (Media, Technology and Culture (MTEC))
2017 (English)Conference paper, Presentation (Refereed)
Abstract [en]

A pre-study of spectators' perspectives on eSports was conducted in collaboration with two Swedish game development companies. The main goal was to identify factors that contribute to qualitative spectator experiences and how they can influence game design. A qualitative approach was chosen to explore spectators' perspectives on eSports through observations and focus-group interviews of 28 participants in total. Results indicate that spectatorship is a complex issue that goes beyond the mere watching of a game. We identified four themes that are important for qualitative spectator experiences: the need for an overview of game events; highlighting and exposing hidden objects and events; viewer- and commentator-friendly game pacing; the importance of professional commentators and casters. Based on the results, we present design guidelines and recommendations for the development of games in eSports.

Place, publisher, year, edition, pages
2017.
Keyword [en]
eSports, spectatorship, spectator experience, user experience design, game design
National Category
Media Studies Human Aspects of ICT Human Computer Interaction Media and Communication Technology
Research subject
Media, Technology and Culture (MTEC)
Identifiers
URN: urn:nbn:se:his:diva-14068OAI: oai:DiVA.org:his-14068DiVA: diva2:1137886
Conference
Spectating Play. 13TH ANNUAL GAME RESEARCH LAB SPRING SEMINAR, 24-25TH APRIL 2017, Tampere (Finland).
Note

This research was funded by Västra Götalands-regionen (VGR), Sweden, and the University of Skövde, Sweden.

Available from: 2017-09-01 Created: 2017-09-01 Last updated: 2017-09-01

Open Access in DiVA

No full text

By organisation
School of Informatics
Media StudiesHuman Aspects of ICTHuman Computer InteractionMedia and Communication Technology

Search outside of DiVA

GoogleGoogle Scholar

Total: 98 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf