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Global Influences on Regional Industries: Game development in Nordic countries, China and India
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab (ILAB))ORCID iD: 0000-0002-8291-1793
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab (ILAB))
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab (ILAB))
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab (ILAB))ORCID iD: 0000-0001-9287-9507
2016 (English)In: Decoding the Academic-Industrial-Gameplay Complex: Digital Game Practice, Research and Study in China, Taiwan and Chinese-Speaking Regions, 2016Conference paper, (Refereed)
Abstract [en]

The game development industry has historically been strongly associated with a few particularly dominant actors, namely Japan and the US. As a result, video game development processes and game content that have originated from these actors are often used as a benchmark for what game development is and can be. Discussing the games industry from these perspectives can, however, gloss over important nuances that make other game development regions unique. With this in mind, this paper intends to discuss the ways in which different cultural and regional contexts are reflected in the structure of local game development industries and, to some extent, in produced game content. To inform this discussion, the authors use the foundation and growth of game development practices in three different regions: the Nordic region, India, and China. These three regions serve as specific exemplifying cases of how video game industries and praxis can take different shapes depending on what resources and components they have available. The paper concludes that all regional games industries and game development practices are heavily influenced by the precedent set by historically dominant actors. This results in game content and development practices that often mimics pre-established standards. But, over time, the conditions surrounding the formation of regional industries manifest themselves in more locally unique content and development processes.

Place, publisher, year, edition, pages
2016.
Keyword [en]
Game development, regional practices, Nordic region, India, China, game industry
National Category
Computer and Information Science
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-13427OAI: oai:DiVA.org:his-13427DiVA: diva2:1080967
Conference
Chinese DiGRA 2016, The 3rd Annual Chinese DiGRA Conference, Taichung City, Taiwan, July 1-2, 2016
Projects
Game Hub Scandinavia
Available from: 2017-03-13 Created: 2017-03-13 Last updated: 2017-03-17Bibliographically approved

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Citation style
  • apa
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