Computer Game Development: Diversity and Inclusiveness
2016 (English)In: Art and Game Obstruction / [ed] Lars Kristensen, Göteborg: Rojal Förlag , 2016, 47-52 p.Chapter in book (Refereed) [Artistic work]
Computer games combine various artistic disciplines, such as visual art, sound, music and storytelling, with low-level data representations and algorithms in order to create an interactive experience for one or more players. This essay discusses the implications of exploring the design space at the intersection of games and art from a game design perspective. In particular, this essay argues that exploring and treating games as art is a step towards inclusive game development.
Place, publisher, year, edition, pages
Göteborg: Rojal Förlag , 2016. 47-52 p.
Art, Game design, Video games, MDA, Gender
IdentifiersURN: urn:nbn:se:his:diva-13423ISBN: 978-91-982113-0-6 (print)OAI: oai:DiVA.org:his-13423DiVA: diva2:1080743