Experiencing Play with Digital Heritage through Mobile AR Technology
2016 (Engelska)Självständigt arbete på avancerad nivå (magisterexamen), 20 poäng / 30 hp
Studentuppsats (Examensarbete)
Abstract [en]
The present work is based on the research and design of a mobile AR experiment performed in the context of the emerging interdisciplinary fields of digital heritage and experience design. In an attempt to find a method to support the justification and discovery of elements that can influence the user towards the fulfilment of an objective in a heritage experience, my experimental research reveals that a combination of play moments including elements of embodiment and sensuousness in mobile AR are most suitable to convey a story. Determining suitable gameplay and game mechanics requires an appropriate setting and context for a user’s encounter with digital heritage. My research outlines a design methodology to reveal how the aesthetics of mobile AR technology can be designed to support critical user experiences through play and discovery.
Ort, förlag, år, upplaga, sidor
2016. , s. 75
Nyckelord [en]
designing digital heritage, mobile AR technology, gameplay, user experience methodology, aesthetics of technology, pleasures of play, embodiment
Nationell ämneskategori
Teknik och teknologier Humaniora
Identifikatorer
URN: urn:nbn:se:his:diva-12740OAI: oai:DiVA.org:his-12740DiVA, id: diva2:950953
Ämne / kurs
Medier, estetik och berättande
Utbildningsprogram
Medier, estetik och berättande - magisterprogram
Presentation
2016-06-03, Högskolan i Skövde at Gothia Science Park. Våning 3, Kaplansgatan 11. 541 34, Skövde, 10:15 (Engelska)
Handledare
Examinatorer
Projekt
Designing Digital Heritage. Seeing Secrets2016-08-232016-08-042016-08-23Bibliografiskt granskad