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Experiencing Play with Digital Heritage through Mobile AR Technology
Högskolan i Skövde, Institutionen för informationsteknologi. (Media Technology and Culture (MTEC))
2016 (engelsk)Independent thesis Advanced level (degree of Master (One Year)), 20 poäng / 30 hpOppgave
Abstract [en]

The present work is based on the research and design of a mobile AR experiment performed in the context of the emerging interdisciplinary fields of digital heritage and experience design. In an attempt to find a method to support the justification and discovery of elements that can influence the user towards the fulfilment of an objective in a heritage experience, my experimental research reveals that a combination of play moments including elements of embodiment and sensuousness in mobile AR are most suitable to convey a story. Determining suitable gameplay and game mechanics requires an appropriate setting and context for a user’s encounter with digital heritage. My research outlines a design methodology to reveal how the aesthetics of mobile AR technology can be designed to support critical user experiences through play and discovery.

sted, utgiver, år, opplag, sider
2016. , s. 75
Emneord [en]
designing digital heritage, mobile AR technology, gameplay, user experience methodology, aesthetics of technology, pleasures of play, embodiment
HSV kategori
Identifikatorer
URN: urn:nbn:se:his:diva-12740OAI: oai:DiVA.org:his-12740DiVA, id: diva2:950953
Fag / kurs
Media, Aesthetics and Narration
Utdanningsprogram
Media, Esthetics and Narration - Master’s Programme 60 ECTS
Presentation
2016-06-03, Högskolan i Skövde at Gothia Science Park. Våning 3, Kaplansgatan 11. 541 34, Skövde, 10:15 (engelsk)
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Examiner
Prosjekter
Designing Digital Heritage. Seeing SecretsTilgjengelig fra: 2016-08-23 Laget: 2016-08-04 Sist oppdatert: 2016-08-23bibliografisk kontrollert

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Alvarez2016_ME720A(4880 kB)101 nedlastinger
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Fil FULLTEXT01.pdfFilstørrelse 4880 kBChecksum SHA-512
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Alvarez Diaz, Maria Guadalupe
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