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Proposal for Non-contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games
Federal University of Fronteira Sul, Chapecó, Brazil. (Interaction Lab)
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Interaction Lab)ORCID-id: 0000-0001-9287-9507
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Interaction Lab)ORCID-id: 0000-0002-9972-4716
2015 (engelsk)Inngår i: VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications / [ed] Per Backlund, Henrik Engström & Fotis Liarokapis, Red Hook, NY: IEEE Computer Society, 2015, s. 171-174Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

The process of monitoring user emotions in serious games or human-computer interaction is usually obtrusive. The work-flow is typically based on sensors that are physically attached to the user. Sometimes those sensors completely disturb the user experience, such as finger sensors that prevent the use of keyboard/mouse. This short paper presents techniques used to remotely measure different signals produced by a person, e.g. heart rate, through the use of a camera and computer vision techniques. The analysis of a combination of such signals (multimodal input) can be used in a variety of applications such as emotion assessment and measurement of cognitive stress. We present a research proposal for measurement of player’s stress level based on a non-contact analysis of multimodal user inputs. Our main contribution is a survey of commonly used methods to remotely measure user input signals related to stress assessment.

sted, utgiver, år, opplag, sider
Red Hook, NY: IEEE Computer Society, 2015. s. 171-174
Emneord [en]
Serious Games, Emotion Assessment, Remote Sensing, Computer Vision, Multimodal Input, Affective Computing
HSV kategori
Forskningsprogram
Teknik; Interaction Lab (ILAB)
Identifikatorer
URN: urn:nbn:se:his:diva-11588DOI: 10.1109/VS-GAMES.2015.7295783ISI: 000380426500026Scopus ID: 2-s2.0-84954479671ISBN: 978-1-4799-8102-1 (tryckt)ISBN: 978-1-4799-8101-4 (tryckt)OAI: oai:DiVA.org:his-11588DiVA, id: diva2:859804
Konferanse
IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), Skövde, September 16-18, 2015
Tilgjengelig fra: 2015-10-08 Laget: 2015-10-08 Sist oppdatert: 2018-08-03bibliografisk kontrollert

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Bevilacqua, FernandoBacklund, PerEngström, Henrik

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