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A Computer Game for an Enhanced Visitor Experience: Integration of Reality and Fiction
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Media, Technology & Culture (MTEC))ORCID-id: 0000-0001-5617-9984
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Media, Technology & Culture (MTEC))
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Media, Technology & Culture (MTEC))
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Media, Technology & Culture (MTEC))
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2014 (Engelska)Ingår i: Proceedings of the International Conference on Interfaces and Human Computer Interaction 2014 Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014 / [ed] Katherine Blashki & Yincai Xiao, IADIS Press, 2014, s. 149-156Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper describes the development of a computer game for enhanced visitor experiences of an adventure tour, in which the game is integrated. The game project was run 2011-2013 and included the development of an arcade style two player cooperative computer game, game controls, graphics, sound and music. The adventure tour takes place in an old military fortress where visitors participate in searching for gold that has been stolen. The tour starts with a 3D movie that provides the plot and introduces hero and villain characters. The story is then carried forth by a game master who brings the visitors on a tour along the fortress’ vaults, during which they also play the computer game. The adventure tour is structured by a semi-fictional framing story that interweaves history, physical environment, and hero and villain characters. To withhold interdependency in the overall design of the adventure tour and the game, Caillois’s (1958/2001) taxonomy for games was chosen as a basis, combined with narrative key elements carried across the adventure tour. The game was also designed to accord with the embodied nature of human activity, allowing players to engage their whole bodies in the gameplay. Initial game evaluation results indicate the game contributes to an enhanced visitor experience of the adventure tour.

Ort, förlag, år, upplaga, sidor
IADIS Press, 2014. s. 149-156
Nationell ämneskategori
Mediateknik
Forskningsämne
Teknik; Teknik; Teknik; Teknik
Identifikatorer
URN: urn:nbn:se:his:diva-9076Scopus ID: 2-s2.0-84929334178ISBN: 978-989-8533-22-7 OAI: oai:DiVA.org:his-9076DiVA, id: diva2:746872
Konferens
7th International Conference on Game and Entertainment Technologies 2014, GET2014, 15–17 July, Lisbon, Portugal
Projekt
Karlsborgs fästningsäventyr
Anmärkning

The project is funded by Karlsborgs Turism AB, Västra Götalandsregionen, Skaraborgs Kommunalförbund, Karlsborgs kommun, and Länsstyrelsen landsbygdsprogram. Other partners in the project have been Bjerkne & Co, NBI i Växjö – Storytelling för strategisk kommunikation and Folkuniversitetet.

Tillgänglig från: 2014-09-15 Skapad: 2014-05-13 Senast uppdaterad: 2017-11-27Bibliografiskt granskad

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Wilhelmsson, UlfToftedahl, MarcusSusi, TarjaTorstensson, NiklasSjölin, Anders

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