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Tactical Incident Commander - an Online Training Game for Incident Commander Training
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0001-9287-9507
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0002-9578-7410
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0003-1403-5565
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0002-9972-4716
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2011 (Engelska)Ingår i: Proceedings of the 5th European Conference on Game Based Learning (ECGBL 2011) / [ed] D. Gouscos, M. Meimaris, Academic Conferences Limited, 2011, s. 9-17Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper presents an online training game for incident commanders to enact and create incident scenarios. The incident commander is the person in command on site when a rescue team is dispatched to a fire emergency. The challenge we are addressing in this work is to design a game and a game-based training process which can be used to support the change of work practice of fire fighters to become incident commanders (i.e. taking on a new professional role). The incident commander training game consists of two integrated parts: the IT artifact and the usage process. The two are integrated to provide necessary support for incident commander training via distance learning. The game is online and comprises three modules: The scenario player; the scenario creator, and; the log tool. The game and its pedagogical usage procedure are based on the theories of communities of practice and experiential learning. The novelty of this application lies in the combination of pedagogical theory and a specifically designed game. In comparison to other games for accident management training, the possibility for domain experts lacking of game design skills to create scenarios is an essential feature. Furthermore, the underlying fire simulation renders better "replayability" than a strictly branched scenario as the scenario creation is actually more of a process of setting conditions for the scenario than predicting each action of the player.

Ort, förlag, år, upplaga, sidor
Academic Conferences Limited, 2011. s. 9-17
Nyckelord [en]
serious games, game-based learning, fire-fighter training, communities of practice
Nationell ämneskategori
Data- och informationsvetenskap
Forskningsämne
Teknik
Identifikatorer
URN: urn:nbn:se:his:diva-5606ISI: 000308136600002Scopus ID: 2-s2.0-84938592377ISBN: 978-1-908272-19-5 (digital)ISBN: 978-1-908272-18-8 (tryckt)OAI: oai:DiVA.org:his-5606DiVA, id: diva2:509142
Konferens
5th European Conference on Games Based Learning, The National and Kapodistrian University of Athens, Greece 20-21 October 2011
Tillgänglig från: 2012-03-12 Skapad: 2012-03-12 Senast uppdaterad: 2020-01-31Bibliografiskt granskad

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Backlund, PerAlklind Taylor, Anna-SofiaCarlén, UrbanEngström, HenrikJohannesson, MikaelLebram, MikaelToftedahl, Marcus

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Backlund, PerAlklind Taylor, Anna-SofiaCarlén, UrbanEngström, HenrikJohannesson, MikaelLebram, MikaelToftedahl, Marcus
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Institutionen för kommunikation och informationForskningscentrum för Informationsteknologi
Data- och informationsvetenskap

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