Things thrill and delight, but also elicit frustration. To take experiences into consideration in product development there is a need to identify what they are directed at and what elicits them, i.e. their objects and antecedents. Self-reports collected from 51 participants covering 298 examples of emotions with things were analysed in order to identify what people find significant in experiences with every day products. The object of reactions and judgements was frequently something beyond the product and participants also described use, ideas and events as significant. In many cases the reported experiences focused on situations and events rather than the product as such. While use, ideas and events all constitute antecedents of experiences, they can also become objects of experiences at certain points of time and it may be possible to scaffold for them in design.