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A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0001-7974-5125
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0001-5617-9984
2009 (engelsk)Inngår i: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA , 2009Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

In this paper, we discuss a part of participatory culture that so far has not received much attention in the academic world; it is the writing and reading of game fan fiction. The focus in this paper is on fan fiction, based on three different games that represent three different game genres: Tetris, StarCraft and Dreamfall: The Longest Journey. The aim is to advance our understanding of how players experience and understand the game environment, and promote further research interest in fan fiction based on computer games. We do this by discussing narrative elements in the above mentioned computer games, and the fan fiction that is based on them.

sted, utgiver, år, opplag, sider
DiGRA , 2009.
Emneord [en]
Computer Games, Fan fiction, Narratology, Participatory Culture
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URN: urn:nbn:se:his:diva-3553Scopus ID: 2-s2.0-84873327455OAI: oai:DiVA.org:his-3553DiVA, id: diva2:301306
Konferanse
Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009: London: Brunel University, September, 2009
Tilgjengelig fra: 2010-03-03 Laget: 2010-01-08 Sist oppdatert: 2018-01-12bibliografisk kontrollert

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Rambusch, JanaSusi, TarjaEkman, StefanWilhelmsson, Ulf

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