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What Happens When We Play: A Critical Approach to Games User Experience Design & Education
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (GAME Research Group)ORCID iD: 0000-0002-3509-8293
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (GAME Research Group ; Interaction Lab)ORCID iD: 0000-0003-1458-8557
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab ; GAME Research Group)ORCID iD: 0000-0002-9578-7410
2022 (English)Collection (editor) (Refereed)
Abstract [en]

What Happens When We Play: A Critical Approach to Games User Experience Design & Education brings together research and reflection from both faculty and graduate students involved in University of Skövde’s Games User Experience (GUX) Master’s program, launched in 2020. The collection shares insights from the new GUX curriculum, which takes a critical-making approach, combining practical projects done in collaboration with game studios, critical cultural theory and history, and design theory and hands-on work in the practice of games user experience design and analysis.

Place, publisher, year, edition, pages
ETC Press, 2022. , p. 437
National Category
Design
Research subject
GAME Research Group; Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-22195DOI: 10.57862/nh1h-nz56ISBN: 978-1-387-44165-5 (print)ISBN: 978-1-387-43483-1 (electronic)OAI: oai:DiVA.org:his-22195DiVA, id: diva2:1729216
Note

CC BY-NC-ND 2.5

All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Carnegie Mellon ETC Press

Available from: 2023-01-19 Created: 2023-01-19 Last updated: 2025-02-24Bibliographically approved

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Rouse, RebeccaBerg Marklund, BjörnAlklind Taylor, Anna-Sofia

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