Tabletop game player experience in the age of digitization: Social and material aspects of play
2021 (English)Independent thesis Advanced level (degree of Master (One Year)), 15 credits / 22,5 HE credits
Student thesis
Abstract [en]
This thesis explores physical and social aspects of playing tabletop games physically versus remotely. It also examines the experiences of contemporary players of tabletop games, with focus placed on play during the COVID-19 pandemic. The report begins with an explanation of tabletop games, including social and material aspects as examined in previous work. To explore the thesis’ problem area, several tabletop game players were interviewed, resulting in a number of recurring themes.
The interview results suggest that social rituals and material aspects of tabletop games are highly important to players. This has implications for the future of tabletop games, many of which are discussed in the text.
Place, publisher, year, edition, pages
2021. , p. 49, ii
Keywords [en]
Tabletop games, materialism, consumption, rituals, games, non-digital games, COVID-19, dice
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-20134OAI: oai:DiVA.org:his-20134DiVA, id: diva2:1576643
Subject / course
Informationsteknologi
Educational program
Games user experience - magisterprogram
Supervisors
Examiners
2021-07-012021-07-012021-07-01Bibliographically approved