Högskolan i Skövde

his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets
Leiden University, The Netherlands.
Delft University of Technology, The Netherlands.
University of Malta, Msida, Malta.
University of Malta, Msida, Malta.
Show others and affiliations
2020 (English)In: Proceedings of the 15th International Conference on the Foundations of Digital Games: FDG 2020 / [ed] Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes, New York: Association for Computing Machinery (ACM), 2020, article id 76Conference paper, Published paper (Refereed)
Abstract [en]

Research has found that successful game-based learning (GBL) is dependent on several factors, e.g. students, parents, teachers and educational setting. Nevertheless, many existing GBL solutions primarily consider the student. Similarly, they focus on imparting and assessing content-specific knowledge rather than encouraging students to become intrinsically motivated learners. This paper presents CURIO, an educational game kit that involves teachers as ‘game masters’. It encourages inquisitive mindsets in students and helps to structure discussions when introducing a new topic in class. It informs the teacher of students’ pre-existing knowledge so that they can better shape upcoming classes to their needs. A pilot study with a class of 25 primary school students and their homeroom teacher evaluated a prototype of CURIO. The paper concludes with guidelines learned from creating and testing CURIO that can help with the development of tools for teachers using the same design philosophy.

Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2020. article id 76
Keywords [en]
game-based learning, GBL, videogames, serious games, games for education
National Category
Information Systems Learning
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-19085DOI: 10.1145/3402942.3403003Scopus ID: 2-s2.0-85092273313ISBN: 978-1-4503-8807-8 (print)OAI: oai:DiVA.org:his-19085DiVA, id: diva2:1469789
Conference
15th International Conference on the Foundations of Digital Games (FDG ’20), September 15–18, 2020, Bugibba, Malta
Projects
CURIO: Designing a Game-Based Learning Digital Toolkit for Children in STEM. Funded by EU/Erasmus+.Available from: 2020-09-22 Created: 2020-09-22 Last updated: 2020-10-28Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records

Berg Marklund, Björn

Search in DiVA

By author/editor
Berg Marklund, Björn
By organisation
School of InformaticsInformatics Research Environment
Information SystemsLearning

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 181 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf