Wizard of Oz and the design of a multi-player mixed reality game
2020 (English)In: HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / [ed] Xiaowen Fang, Cham: Springer, 2020, p. 218-232Conference paper, Published paper (Refereed)
Abstract [en]
This paper describes the use of the WOz method in the development of a prototype for a multi-player mixed reality game for children. It is an adventure game with hidden treasures, clues to hiding places, and information that should not be revealed. The game design, however, includes deceptive elements aimed at luring players to give up information. The game’s underlying intent is to raise children’s online risk awareness. The WOz was used in the early developmental stage to evaluate and explore the game concept, and to find a way to synchronise and integrate different in-game processes. We describe four central game mechanics for which the wizarding proved to be highly useful. We also discuss some ethical aspects related to the method a such as well as to the game design. In sum, we found the WOz method as such to be very useful for game design and development.
Place, publisher, year, edition, pages
Cham: Springer, 2020. p. 218-232
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 12211
Keywords [en]
Game development, Mixed reality game, Wizard of Oz method, Caves, Human computer interaction, Mixed reality, Professional aspects, Risk perception, Adventure games, Developmental stage, Game concept, Game design, Risk awareness, Wizard of Oz, Computer games
National Category
Computer Sciences Human Computer Interaction
Research subject
Interaction Lab (ILAB); Media, Technology and Culture (MTEC)
Identifiers
URN: urn:nbn:se:his:diva-18891DOI: 10.1007/978-3-030-50164-8_15Scopus ID: 2-s2.0-85088745358ISBN: 978-3-030-50163-1 (print)ISBN: 978-3-030-50164-8 (electronic)OAI: oai:DiVA.org:his-18891DiVA, id: diva2:1457408
Conference
Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020
2020-08-112020-08-112024-09-12Bibliographically approved