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Iterative Game Design to develop collective critical infrastructure resilience
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Information Systems)ORCID iD: 0000-0003-0488-6841
Stockholm University, Sweden.
Mid Sweden University, Sweden.
Linköping University, Sweden.
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2019 (English)In: Simulation & gaming through times and across disciplines: past and future, heritage and progress: 50th ISAGA Anniversary Conference proceedings 2019 / [ed] Marcin Wardaszko, Warsaw: Kozminski University , 2019, p. 128-138, article id 140Conference paper, Published paper (Refereed)
Abstract [en]

Resilience of interdependent infrastructures increasingly depends on collaborative responses from actors with diverse backgrounds that may not be familiar with cascade effects into areas beyond their own sector. A simulation-game can enable societal actors to obtain a deeper understanding of the interdependencies between their respective infrastructures and their respective crisis responses. Following a design science approach, a simulation-game has been developed that combines role-playing simulation and computer simulation. The simulation-game challenges participants to address the interaction between payment disruptions, food and fuel supply, security problems (riots, robberies) and communication challenges (preventing hoarding). The game has been played on 15 occasions with representatives from different sectors in society and the game design has been changed iteratively after each playing-session. The paper reflects on the impact of initial design choices and the effects on later modifications. Finally, it is discussed how the current version of the game serves multiple purposes: awareness raising, education of participants, model validation, identification of new mitigating actions, and development of collective critical infrastructure resilience in society.

Place, publisher, year, edition, pages
Warsaw: Kozminski University , 2019. p. 128-138, article id 140
Keywords [en]
Design choices, Critical Infrastructures, Resilience, Gaming-Simulation, Validation
National Category
Information Systems Information Systems, Social aspects
Research subject
Information Systems
Identifiers
URN: urn:nbn:se:his:diva-17733ISBN: 978-83-66502-01-7 (print)OAI: oai:DiVA.org:his-17733DiVA, id: diva2:1355352
Conference
The International Simulation and Gaming Association's conference (ISAGA), Warsaw, Poland, 26-30 August 2019
Projects
CCRAAAFFFTING
Funder
Swedish Civil Contingencies Agency, 2016-3046Available from: 2019-09-27 Created: 2019-09-27 Last updated: 2020-02-14Bibliographically approved

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van Laere, Joeri

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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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More languages
Output format
  • html
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  • asciidoc
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