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Changes in heart rate and facial actions during a gaming session with provoked boredom and stress
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. Federal University of Fronteira Sul, Chapecó, Brazil. (Interaction Lab (ILAB))ORCID iD: 0000-0001-6479-4856
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab (ILAB))ORCID iD: 0000-0002-9972-4716
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab (ILAB))ORCID iD: 0000-0001-9287-9507
2018 (English)In: Entertainment Computing, ISSN 1875-9521, E-ISSN 1875-953X, Vol. 24, p. 10-20Article in journal (Refereed) Published
Abstract [en]

This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart rate (HR) and emotional states, particularly stress and boredom, during the interaction with games. Subjects played three custom-made games with a linear and constant progression from a boring to a stressful state, without pre-defined levels, modes or stopping conditions. Such configuration gives our experiment a novel approach for the exploration of FA and HR regarding their connection to emotional states, since we can categorize information according to the induced (and theoretically known) emotional states on a user level. The HR data was divided into segments, whose HR mean was calculated and compared in periods (boring/stressful part of the games). Additionally the 6 h of recordings were manually analyzed and FA were annotated and categorized in the same periods. Findings show that variations of HR and FA on a group and on an individual level are different when comparing boring and stressful parts of the gaming sessions. This paper contributes information regarding variations of HR and FA in the context of games, which can potentially be used as input candidates to create user-tailored models for emotion detection with game-based emotion elicitation sources.

Place, publisher, year, edition, pages
Elsevier, 2018. Vol. 24, p. 10-20
Keywords [en]
Games, Boredom, Stress, Facial expression, Multifactorial, Heart rate
National Category
Human Computer Interaction
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-14267DOI: 10.1016/j.entcom.2017.10.004ISI: 000418497800002Scopus ID: 2-s2.0-85032270414OAI: oai:DiVA.org:his-14267DiVA, id: diva2:1153301
Funder
Interreg Öresund-Kattegat-Skagerrak, project Game Hub ScandinaviaAvailable from: 2017-10-30 Created: 2017-10-30 Last updated: 2018-02-14Bibliographically approved

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Bevilacqua, FernandoEngström, HenrikBacklund, Per

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