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Inclusive game design facilitating shared gaming experience
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Media, Technology and Culture (MTEC))ORCID-id: 0000-0001-5617-9984
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Interaction lab)ORCID-id: 0000-0002-9972-4716
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Media, Technology and Culture (MTEC))ORCID-id: 0000-0001-9251-6554
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Media, Technology and Culture (MTEC))
2017 (Engelska)Ingår i: Journal of Computing in Higher Education, ISSN 1042-1726, E-ISSN 1867-1233, Vol. 29, nr 3, s. 574-598Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

This article presents the result from a study comparing the perception and understanding of a game story between sighted and visually impaired players playing the same game. In particular, whether sighted and visually impaired players could experience and recount the same story construed from the plot elements that are either manifested by audio and graphics in the case of sighted players or pri- marily by audio in the case of visually impaired players. To this end, we have developed a graphical point-and-click adventure game for iOS and Android devices that aims to show how inclusive game design may be used to facilitate a shared gaming experience between sighted and visually impaired players. The game pro- vides players with audio feedback that enables visually impaired players to interact with and experience the game, but in a manner that does not interfere with the overall appearance and functionality of the game. Thus, it has been designed to be fully inclusive to both groups of players and to give the same gaming experience when it comes to story content. The game has been evaluated through formal user tests where subjects have been asked to play the first chapter of the game followed by an interview. The study shows that the perception of the story was almost identical between the two groups. Generally it took visually impaired players a little longer to play the game but they also seem to listen more carefully to the dialogue and hence also build a slightly deeper understanding of the characters. The study also shows that the sighted players did not respond negatively towards the inclusive game design employed in the game. 

Ort, förlag, år, upplaga, sidor
Springer, 2017. Vol. 29, nr 3, s. 574-598
Nyckelord [en]
Inclusive game design, Narrative, Story, Plot elements, Visually impaired players, Sighted players
Nationell ämneskategori
Interaktionsteknik
Forskningsämne
Media, Technology and Culture (MTEC); Interaction Lab (ILAB)
Identifikatorer
URN: urn:nbn:se:his:diva-13473DOI: 10.1007/s12528-017-9146-0ISI: 000415756100010Scopus ID: 2-s2.0-85035145381OAI: oai:DiVA.org:his-13473DiVA, id: diva2:1087183
Projekt
Inkluderande Speldesign
Forskningsfinansiär
Post- och telestyrelsen (PTS)Tillgänglig från: 2017-04-06 Skapad: 2017-04-06 Senast uppdaterad: 2018-02-14Bibliografiskt granskad

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Wilhelmsson, UlfEngström, HenrikBrusk, JennyÖstblad, Per Anders

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Wilhelmsson, UlfEngström, HenrikBrusk, JennyÖstblad, Per Anders
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