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MAPPING BETWEEN REHABILITATION REQUIREMENTS AND GAME DESIGN PATTERNS IN A GAME FOR PHYSICAL REHABILITATION
Högskolan i Skövde, Institutionen för kommunikation och information.
2012 (Engelska)Självständigt arbete på avancerad nivå (magisterexamen), 20 poäng / 30 hpStudentuppsats (Examensarbete)
Abstract [en]

The development of serious games, requires the participation and collaboration of several disciplines; as in the following thesis, showing the collaboration between physiotherapists and developers. Obviously good collaboration and understanding requires a tool that allows passage of information from one discipline to another. One example of such a tool is the concept of patterns. The concept has been adopted in many communities, one of which is game design where they have been called game design patterns, to offer the same advantages with additional benefits. In the following thesis we use game design patterns in order to translate the requirements of physiotherapists into a serious game. Or more precisely, the aim is to satisfy the requirements of physiotherapists as movements, motivation, and other features and map them into patterns and translate them in a serious game. The validation of the mapping was carried out in three different ways: with the physiotherapists, patients, and finally with game designers. The work carried out, shows an example of how game design patterns can be used to satisfy the requirements of physiotherapists in a game for rehabilitation.

Ort, förlag, år, upplaga, sidor
2012. , s. 42
Nyckelord [en]
Patterns game design, virtual rehabilitation, rehabilitation movements, rehabilitation game
Nationell ämneskategori
Annan data- och informationsvetenskap
Identifikatorer
URN: urn:nbn:se:his:diva-6092OAI: oai:DiVA.org:his-6092DiVA, id: diva2:538437
Ämne / kurs
Datavetenskap
Uppsök
teknik
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Examinatorer
Tillgänglig från: 2012-08-20 Skapad: 2012-06-29 Senast uppdaterad: 2018-01-12Bibliografiskt granskad

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