Immersion with different narrative design approaches in serious games: Narrative design for cyber-security learning
2022 (Engelska)Självständigt arbete på avancerad nivå (magisterexamen), 15 poäng / 22,5 hp
Studentuppsats (Examensarbete)
Abstract [en]
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also a fundamental aspect of digital games. In other words, narratives are the basis or framework of games. This thesis examines and tests two approaches in linear narrative design: the Minimal Linear Approach and the Enriched Linear Approach with the learning goal of fundamentals of cyber-security. The same story is examined with two different narrative designs by how they impact the immersion aspect of the pilot game. Although the two prototypes' main stories are identical, the enriched linear approach with more gaming elements and content is more immersive according to the collected and analyzed data.
Ort, förlag, år, upplaga, sidor
2022. , s. 51
Nyckelord [en]
Narrative Design, Immersion, Storytelling, Serious Games, Educational Games, Narrative and Immersion, Story design
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik
Identifikatorer
URN: urn:nbn:se:his:diva-22021OAI: oai:DiVA.org:his-22021DiVA, id: diva2:1708403
Ämne / kurs
Informationsteknologi
Utbildningsprogram
Serious Games - magisterprogram
Handledare
Examinatorer
Anmärkning
There are other digital material (eg film images or audio files) or models/artifacts that belongs to the thesis and need to be archived.
2022-11-032022-11-032022-11-03Bibliografiskt granskad