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TEACHING MOTION SKILLS WITHIN GAME TUTORIALS: Discovery learning theories tested on game tutorial design
Högskolan i Skövde, Institutionen för kommunikation och information.
2013 (engelsk)Independent thesis Advanced level (degree of Master (One Year)), 10 poäng / 15 hpOppgave
Abstract [en]

This thesis explores the dynamic field of motion skill acquisition and uses discovery learning as means for learning motions. Differences are discussed between a virtual game environment and a real environment and how this can relate to motion skill acquisition. By testing different instructions for a created serious game, this thesis aims at exploring if there are significant differences in gameplay and motion skill acquisition. Respondents were exposed to different instructions before playing a game based on motion skill. In-game time was measured in order to understand if the time results could be affected with different types of instructions, furthermore, if no instructions regarding motion skill could be beneficial. Results indicate that no instructions lead to greater in-game time as well as tendency for showing greater fondness for the game controls.

sted, utgiver, år, opplag, sider
2013. , s. 43
Emneord [en]
Discovery learning, motion skill, tutorial design, serious games.
HSV kategori
Identifikatorer
URN: urn:nbn:se:his:diva-8354OAI: oai:DiVA.org:his-8354DiVA, id: diva2:639135
Fag / kurs
Computer Science
Utdanningsprogram
Serious Games - Master's Programme
Veileder
Examiner
Tilgjengelig fra: 2013-08-19 Laget: 2013-08-06 Sist oppdatert: 2023-11-14bibliografisk kontrollert

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Master Degree Project in Serious Games Arslan Tursic(1253 kB)526 nedlastinger
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