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A multi-sampling approach for smoke behavior in real-time graphics
Högskolan i Skövde, Institutionen för kommunikation och information.
Högskolan i Skövde, Institutionen för kommunikation och information.ORCID-id: 0000-0002-9972-4716
Högskolan i Skövde, Institutionen för kommunikation och information.
2006 (engelsk)Inngår i: SIGRAD 2006: The Annual SIGRAD Conference: Special Theme: Computer Games / [ed] Henrik Gustavsson, Linköping: Linköping University Electronic Press, 2006, s. 17-21Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Smoke simulation is a key feature of serious gaming applications for fire-fighting professionals. A perfect visual appearance is not of paramount importance, the behavior of the smoke must however closely resemble its natural counterpart for successful adoption of the application. We therefore suggest a hybrid grid/particle based architecture for smoke simulation that uses a cheap multi-sampling technique for controlling smoke behavior. This approach is simple enough for it to be implemented in current generation game engines, and uses techniques that are very suitable for GPU implementation, thus enabling the use of hardware acceleration for the smoke simulation.

sted, utgiver, år, opplag, sider
Linköping: Linköping University Electronic Press, 2006. s. 17-21
Serie
Linköping Electronic Conference Proceedings, ISSN 1650-3686, E-ISSN 1650-3740 ; 19
Emneord [en]
Smoke Simulation, Particle System, Multi-sampling
Identifikatorer
URN: urn:nbn:se:his:diva-1958ISBN: 91-85643-17-3 (tryckt)OAI: oai:DiVA.org:his-1958DiVA, id: diva2:32234
Konferanse
The Annual SIGRAD Conference, Special Theme: Computer Games, November 22-23, 2006, Skövde, Sweden
Tilgjengelig fra: 2008-04-11 Laget: 2008-04-11 Sist oppdatert: 2018-02-16bibliografisk kontrollert

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Totalt: 1281 treff
RefereraExporteraLink to record
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  • harvard1
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  • de-DE
  • en-GB
  • en-US
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  • sv-SE
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  • html
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  • asciidoc
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