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Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Skövde Cognition and Artificial Intelligence Lab)
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Skövde Cognition and Artificial Intelligence Lab)
2006 (engelsk)Inngår i: Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE -06) / [ed] John Laird; Jonathan Schaeffer, Menlo Park, Calif.: AAAI Press, 2006, s. 21-28Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Learning how to defeat human players is a challenging task in today’s commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach for incorporating learning into real-time strategy games. Two alternatives for shortening the re-adaptation time when using dynamic scripting are also presented. Finally, this paper presents an effective way of throttling the performance of the adaptive artificial intelligence system. Put together, the approach entails the possibility of an artificial intelligence opponent to be challenging for a human player, but not too challenging.

sted, utgiver, år, opplag, sider
Menlo Park, Calif.: AAAI Press, 2006. s. 21-28
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URN: urn:nbn:se:his:diva-1477Scopus ID: 2-s2.0-77953797851ISBN: 978-1-57735-280-8 (tryckt)ISBN: 978-1-57735-282-2 (digital)OAI: oai:DiVA.org:his-1477DiVA, id: diva2:31753
Konferanse
2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006, June 20–23, 2006, Marina del Rey, California
Tilgjengelig fra: 2007-03-22 Laget: 2007-03-22 Sist oppdatert: 2021-06-28bibliografisk kontrollert

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Totalt: 1558 treff
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