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The Birth of Elinor: A Collaborative Development of a Game Based System for Stroke Rehabilitation
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Virtuella system.ORCID-id: 0000-0002-9578-7410
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Virtuella system.ORCID-id: 0000-0001-9287-9507
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Virtuella system.ORCID-id: 0000-0002-9972-4716
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Virtuella system.
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2009 (engelsk)Inngår i: 2009 Second International Conference in Visualisation / [ed] Ebad Banissi, Muhammad Sarfraz, Farzad Khosrowshahi, John Counsell, Richard Laing, Chris Moore, Andrew J. Cowell, Ming Hou, Gui Yun Tian, Mohammad Dastbaz, Mark Bannatyne, Jian J. Zhang, Vittorio Scarano, Rosario De Chiara, Ugo Erra, Anna Ursyn and Haim Levkowitz, IEEE, 2009, s. 52-60, artikkel-id 5230709Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Elinor is a game based tool for rehabilitation of stroke patients to be used in their home environment. The application is the result of a creative and exploratory development project in which researchers in the serious games area and experts in stroke rehabilitation collaborated in order to develop a motivating, easy to use and relatively inexpensive tool for relearning functions lost due to a stroke. Elinor can be viewed as an integrated system for stroke rehabilitation in that it is both a system, controlled by movements, for training of its primary user group and a system for monitoring the training by medical expertise. In this paper, we will describe the Elinor application itself, the development process and the initial evaluation of it in order to identify implications for serious games.

 

sted, utgiver, år, opplag, sider
IEEE, 2009. s. 52-60, artikkel-id 5230709
Emneord [en]
Serious games, Stroke rehabilitation, Collaborative Development, Computer Game Hardware, Iterative Design
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Identifikatorer
URN: urn:nbn:se:his:diva-3406DOI: 10.1109/VIZ.2009.19Scopus ID: 2-s2.0-70350548222ISBN: 978-0-7695-3734-4 (tryckt)OAI: oai:DiVA.org:his-3406DiVA, id: diva2:243426
Konferanse
Second International Conference in Visualisation (VIZ 09) Barcelona, Spain, July 15-17, 2009
Tilgjengelig fra: 2009-10-07 Laget: 2009-10-07 Sist oppdatert: 2018-02-14bibliografisk kontrollert

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