How moral alignments are used in video games is an issue under discussion. This study looks at two methods of presenting it to the player. One is covert and tracks alignment behind the scenes, and the other shows how the score changes according to choices. 20 participants played either version of the artefact, an interactive text story, where the difference is the method for alignment tracking used. Survey responses are then used to establish the players’ perceived enjoyment and engagement with the story, as well as their engagement with moral dilemmas that were a part of the artefact.
Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.