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Jämförelse av latency med olika transport layer API:er i unity
Högskolan i Skövde, Institutionen för informationsteknologi.
Högskolan i Skövde, Institutionen för informationsteknologi.
2022 (svensk)Independent thesis Basic level (degree of Bachelor), 20 poäng / 30 hpOppgaveAlternativ tittel
Comparing latency with different transport layer API:s in unity (engelsk)
Abstract [en]

This study aimed to examine transport layer API:s for the game development software Unity, and conclude its effect on latency. This effect was examined by conducting a controlled experiment, whereas three transport layer API:s, KCP, Telepathy, and Steamworks.NET were active on three different open-source Unity online games. The underlying network infrastructure Mirror was integrated to utilize each transport layer API, which also provided the components necessary to capture latency at runtime. In a second unstable connection experiment, the packet loss rate of 30% was configured to analyze the transport layer API:s performance during a poor connection. Although previous work has analyzed Mirror, the corresponding transport layer API within Mirror, and its effect on latency, have not been researched. The results suggest that Steamworks.NET achieves a significantly increased latency compared to KCP and Telepathy, though Telepathy only significantly increases from KCP under unstable network conditions.

sted, utgiver, år, opplag, sider
2022. , s. 45
Emneord [en]
Latency, Networking, Unity, API
HSV kategori
Identifikatorer
URN: urn:nbn:se:his:diva-21300OAI: oai:DiVA.org:his-21300DiVA, id: diva2:1672232
Fag / kurs
Informationsteknologi
Utdanningsprogram
Computer Science - Specialization in Systems Development
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Examiner
Tilgjengelig fra: 2022-06-19 Laget: 2022-06-19 Sist oppdatert: 2022-06-19bibliografisk kontrollert

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