Experience of immersion in serious games: A quantitative study of educational games in the field of cyber security
2022 (engelsk)Independent thesis Advanced level (degree of Master (One Year)), 15 poäng / 22,5 hp
Oppgave
Abstract [en]
It is not always easy to immersive oneself in a new field, maybe even harder so if it is obligatory. This study focused on how serious games can immerse players and potential students in educational games for a learning purpose. More specifically, the study compared two similar educational games in cyber security. One of them was pretty lengthy and explained the topics in-depth, while the other was short and simpler. By allowing participants to play at least one of the two games and then answer a questionnaire about their experience with immersion, this study attempted to conclude which approach was the most immersive of the two. With the replies collected, the data on the whole suggest longer games that are more in-depth are generally more immersive, with the possible exception of participants that had no prior knowledge of the topic tend to prefer the simpler ones.
sted, utgiver, år, opplag, sider
2022. , s. 40, v
Emneord [en]
Educational, serious games, cyber security, immersion
HSV kategori
Identifikatorer
URN: urn:nbn:se:his:diva-21265OAI: oai:DiVA.org:his-21265DiVA, id: diva2:1671747
Eksternt samarbeid
Ubarso
Fag / kurs
Informationsteknologi
Utdanningsprogram
Serious Games - Master's Programme
Veileder
Examiner
Merknad
Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
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