Tabletop game player experience in the age of digitization: Social and material aspects of play
2021 (engelsk)Independent thesis Advanced level (degree of Master (One Year)), 15 poäng / 22,5 hp
Oppgave
Abstract [en]
This thesis explores physical and social aspects of playing tabletop games physically versus remotely. It also examines the experiences of contemporary players of tabletop games, with focus placed on play during the COVID-19 pandemic. The report begins with an explanation of tabletop games, including social and material aspects as examined in previous work. To explore the thesis’ problem area, several tabletop game players were interviewed, resulting in a number of recurring themes.
The interview results suggest that social rituals and material aspects of tabletop games are highly important to players. This has implications for the future of tabletop games, many of which are discussed in the text.
sted, utgiver, år, opplag, sider
2021. , s. 49, ii
Emneord [en]
Tabletop games, materialism, consumption, rituals, games, non-digital games, COVID-19, dice
HSV kategori
Identifikatorer
URN: urn:nbn:se:his:diva-20134OAI: oai:DiVA.org:his-20134DiVA, id: diva2:1576643
Fag / kurs
Informationsteknologi
Utdanningsprogram
Games user experience - magisterprogram
Veileder
Examiner
2021-07-012021-07-012021-07-01bibliografisk kontrollert