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‘I have a different kind of brain’: a script-centric approach to interactive narratives in games
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Interaction Lab (ILAB))ORCID-id: 0000-0002-9972-4716
2019 (engelsk)Inngår i: Digital Creativity, ISSN 1462-6268, E-ISSN 1744-3806, Vol. 30, nr 1, s. 1-22Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

In a computer game narrative, a user influences the ordering of events. To model this behaviour, game designers and writers need to use some kind of programming primitives. A computer game script will hence differ from, for instance, a movie screenplay in that traditional dialogue text is complemented with some textual or visual logic formalism. Not all groups involved in production of a game have a programming background and may therefore be unable to easily comprehend such formalisms. This paper presents a novel approach to game dialogue writing where traces from play-throughs are used as the core of the script. Alternative branches are identified and presented in relation to the main trace. The approach has been implemented in a tool that has been used successfully by three professional writers in mobile game production. The results indicate that this is a promising approach to enable non-programmers to work with interactive narratives.

sted, utgiver, år, opplag, sider
2019. Vol. 30, nr 1, s. 1-22
Emneord [en]
Computer game, interactive narrative, interdisciplinary, writing tool
HSV kategori
Forskningsprogram
Interaction Lab (ILAB)
Identifikatorer
URN: urn:nbn:se:his:diva-16582DOI: 10.1080/14626268.2019.1570942ISI: 000460163600001Scopus ID: 2-s2.0-85060635694OAI: oai:DiVA.org:his-16582DiVA, id: diva2:1282449
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The Swedish Post and Telecom Authority (PTS)Tilgjengelig fra: 2019-01-24 Laget: 2019-01-24 Sist oppdatert: 2019-11-13bibliografisk kontrollert

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