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Examination of primary school children's playing habits through digital puzzle games, and the impact of non-educational commercial puzzle games on the development of logical thinking in primary school children: An ethnographic case study with Supaplex
Högskolan i Skövde, Institutionen för informationsteknologi.
2018 (engelsk)Independent thesis Advanced level (degree of Master (One Year)), 15 poäng / 22,5 hpOppgave
Abstract [en]

Supaplex is a single player video-game released at the beginning of the 90's which known as a challenging puzzle game developed for MS-DOS and Amiga. Although Supaplex did not get an intense interest and did not become a "POP" icon like PacMan or Super Mario or Sonic during the 90's, it was quite popular among people who like puzzle games such as Boulder Dash. This paper aims to revive this nostalgic video-game and show if Supaplex help to improve the development of logical thinking in primary school children. This paper examines how can Supaplex effect on primary school children's way of developing problem-solving techniques. Moreover, this case study examines primary school children's playing habits at their own homes. The paper is based on an ethnographic case study in which I collaborated with a Turkish family to let their children play Supaplex at their home as a spare-time activity approximately five-month long period. During this five-month period, I went to their home and played Supaplex with the triplets.

sted, utgiver, år, opplag, sider
2018. , s. 41
Emneord [en]
Supaplex, development of logical thinking in children, attitude to problem-solving, games roles in development of logical thinking, ethnographic case study
HSV kategori
Identifikatorer
URN: urn:nbn:se:his:diva-16176OAI: oai:DiVA.org:his-16176DiVA, id: diva2:1246673
Fag / kurs
Informationsteknologi
Utdanningsprogram
Serious Games - Master's Programme
Veileder
Examiner
Tilgjengelig fra: 2018-09-13 Laget: 2018-09-09 Sist oppdatert: 2018-09-13bibliografisk kontrollert

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