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Game development from a software and creative product perspective: A quantitative literature review approach
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Interaction Lab)ORCID-id: 0000-0002-9972-4716
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Interaction Lab)ORCID-id: 0000-0003-1458-8557
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Interaction Lab)ORCID-id: 0000-0001-9287-9507
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Interaction Lab)ORCID-id: 0000-0002-8291-1793
2018 (engelsk)Inngår i: Entertainment Computing, ISSN 1875-9521, E-ISSN 1875-953X, Vol. 27, s. 10-22Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

This article presents the methodology and initial analysis of a systematic literature review that aims to explore how the craft and processes of game development have been studied in previous research. In particular, the review focuses on how previous research treats the inherent duality of video game development, since it both involves computer software development and creative production. Researchers are often in a position where they need to emphasize game development’s relation to one of these disciplines, and it is not unusual for game development to be treated as a direct offspring of one field with some mild influences from another. Employing a more all-encompassing review approach, that includes research conducted from the perspectives of both com- puter science and the arts and humanities equally, makes the presented study different from previous literature reviews. The results show that there is a tendency that the management of software development has a negative correlation with the management of creativity in the studied material. The heterogenity of the fields and the limited amount of studies that focus on the duality of game development suggest that there is a need for a deeper analysis of the individual components and to synthesize results from disparate fields. 

sted, utgiver, år, opplag, sider
Elsevier, 2018. Vol. 27, s. 10-22
Emneord [en]
Video game, Creative product, Software development, Creativity management, Systematic literature review
HSV kategori
Forskningsprogram
Interaction Lab (ILAB)
Identifikatorer
URN: urn:nbn:se:his:diva-14980DOI: 10.1016/j.entcom.2018.02.008ISI: 000440594100002Scopus ID: 2-s2.0-85044109809OAI: oai:DiVA.org:his-14980DiVA, id: diva2:1192866
Prosjekter
Game Hub Scandinavia
Forskningsfinansiär
Interreg Öresund-Kattegat-Skagerrak, NYPS 20200428
Merknad

© 2018 Elsevier B.V. All rights reserved. The RightsLink Digital Licensing and Rights Management Service (including RightsLink for Open Access) is available (A) to users of copyrighted works found at the websites of participating publishers who are seeking permissions or licenses to use those works, and (B) to authors of articles and other manuscripts who are seeking to pay author publication charges in connection with the submission of their works to publishers. 

Tilgjengelig fra: 2018-03-23 Laget: 2018-03-23 Sist oppdatert: 2021-01-07bibliografisk kontrollert

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Engström, HenrikBerg Marklund, BjörnBacklund, PerToftedahl, Marcus

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