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Assessing Performance Competence in Training Games
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. Stockholm University, Kista, Sweden / School of Computing, University of Colombo, Colombo, Sri Lanka.
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0001-9287-9507
Högskolan i Skövde, Institutionen för kommunikation och information. Högskolan i Skövde, Forskningscentrum för Informationsteknologi.ORCID-id: 0000-0001-6883-2450
Stockholm University, Kista, Sweden.
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2011 (engelsk)Inngår i: Affective Computing and Intelligent Interaction: Fourth International Conference, ACII 2011, Memphis, TN, USA, October 9–12, 2011, Proceedings, Part II / [ed] Sidney D’Mello, Arthur Graesser, Björn Schuller, Jean-Claude Martin, Springer Berlin/Heidelberg, 2011, s. 518-527Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

In-process assessment of trainee learners in game-based simulators is a challenging activity. This typically involves human instructor time and cost, and does not scale to the one tutor per learner vision of computer-based learning. Moreover, evaluation from a human instructor is often subjective and comparisons between learners are not accurate. Therefore, in this paper, we propose an automated, formula-driven quantitative evaluation method for assessing performance competence in serious training games. Our proposed method has been empirically validated in a game-based driving simulator using 7 subjects and 13 sessions, and accuracy up to 90.25% has been achieved when compared to an existing qualitative method. We believe that by incorporating quantitative evaluation methods like these future training games could be enriched with more meaningful feedback and adaptive game-play so as to better monitor and support player motivation, engagement and learning performance.

sted, utgiver, år, opplag, sider
Springer Berlin/Heidelberg, 2011. s. 518-527
Serie
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 6975
Emneord [en]
Serious Games, Performance Evaluation, Motivation, Driver Training
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Identifikatorer
URN: urn:nbn:se:his:diva-5683DOI: 10.1007/978-3-642-24571-8_65ISI: 000306503700065Scopus ID: 2-s2.0-80054831737ISBN: 978-3-642-24570-1 (tryckt)OAI: oai:DiVA.org:his-5683DiVA, id: diva2:514015
Konferanse
4th International Conference on Affective Computing and Intelligent Interaction, ACII 2011; Memphis, TN; 9 October 2011 through 12 October 2011; Code87046
Tilgjengelig fra: 2012-04-04 Laget: 2012-04-04 Sist oppdatert: 2018-01-12bibliografisk kontrollert

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