DHM (Digital Human Modeling) tools have increasingly become a contributor to human factors engineering and user-centered design. Sources report however that little attention has been paid to the appearance of DHM virtual human models, i.e. manikins. Aspects of visual appearance have considerable impact on conveying beliefs and attitudes, something often used in industrial design to motivate solutions. This work aims to fuse the need of correct anthropometric representation in DHM with the artistic freedom available in visual art industries and address the need of more humanlike appearances of manikins.