Högskolan i Skövde

his.sePublications
Planned maintenance
A system upgrade is planned for 10/12-2024, at 12:00-13:00. During this time DiVA will be unavailable.
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Making it personal: Interrupting the status quo of game pedagogy
University of Skövde, School of Informatics.
2023 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Previous research into personal game making has found that few creators have any desire to join the game industry or monetize their works. Instead, they view their making as a form of playful self-expression where they can explore the boundaries of games. However, the status quo of game pedagogy is to provide workers to the male-dominated and technologically focused games industry. This paper proposes a new, alternative game design model that is more aligned with and supportive of personal game making. Using participatory and co-operative inquiry methods, the DREaM model (Dream, Roleplay, Experience, and Make) was developed in collaboration with individuals interested in or experienced with personal game making. The findings of the study indicate that the DREaM model provided several benefits when used as a tool to generate personal game concepts. Further research is needed to evaluate the model's impact on game development that goes beyond the conceptual stage.

Place, publisher, year, edition, pages
2023. , p. 64
Keywords [en]
Personal game making, DIY, game pedagogy, self-expression
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-22769OAI: oai:DiVA.org:his-22769DiVA, id: diva2:1772482
Subject / course
Media, Aesthetics and Narration
Educational program
Digital Narration: Game and Cultural Heritage - Master's Programme
Supervisors
Examiners
Note

Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.

There are other digital material (eg film, image or audio files) or models/artifacts that belongs to the thesis and need to be archived.

Available from: 2023-06-21 Created: 2023-06-21 Last updated: 2023-06-21Bibliographically approved

Open Access in DiVA

fulltext(1924 kB)87 downloads
File information
File name FULLTEXT01.pdfFile size 1924 kBChecksum SHA-512
04b09c83c6e09a141049e1f54eafde1caca0170c19abdfc5b2598603ecfa1e736e6163451daaba170bb07e9bc192c648b6ab930119cb93473f8e7ad83e45e3c7
Type fulltextMimetype application/pdf

By organisation
School of Informatics
Information Systems, Social aspects

Search outside of DiVA

GoogleGoogle Scholar
Total: 87 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 142 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf