Högskolan i Skövde

his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Isomorphism in the indie games industry
University of Skövde, School of Informatics.
2022 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Game development has come a long way from its origins back in the 1970s and 1980s, where small development teams worked over a production cycle of months to produce games. As the processing and graphical capabilities of computers and consoles increased, games became multi-million-dollar projects, developed by large teams over a period of many months, sometimes stretching into years. This led to rationalization in the games industry, especially among large studios and developers, resulting in isomorphism and an increasing similarity of games developed by them. In the late 2000s, the indie games industry took off on the back of digital distribution, allowing small teams to develop experimental and innovative game mechanics and put them out without the support of publishers. However, in the last few years, we have seen an increasingly crowded indie games market, introducing many of the risks to the indie industry that were typically associated with large developers. The purpose of this research was to study their impact, and to investigate whether they have led to isomorphism in the indie games industry. The research was conducted via in-depth interviews with five indie developers, followed by thematic analysis of the data collected through these interviews. Analysis of the data revealed the presence of isomorphic forces that impact the design and production of indie games, as well as the presence of “counter-isomorphic” forces, which act as a counterweight to isomorphism.

Place, publisher, year, edition, pages
2022. , p. 45
Keywords [en]
games industry, game production, isomorphism, indie games, AAA games
National Category
Information Systems
Identifiers
URN: urn:nbn:se:his:diva-22037OAI: oai:DiVA.org:his-22037DiVA, id: diva2:1709918
Subject / course
Informationsteknologi
Educational program
Spelutveckling - masterprogram
Supervisors
Examiners
Available from: 2022-11-10 Created: 2022-11-10 Last updated: 2022-11-10Bibliographically approved

Open Access in DiVA

fulltext(1130 kB)184 downloads
File information
File name FULLTEXT01.pdfFile size 1130 kBChecksum SHA-512
675add710290dda54f8f89f54b06cc070ba167e34733c2aea1985714f74a74272039ab087f9099f77a2ee477b3fe53e8cf0cd5a024f87b204156f1e901e89f09
Type fulltextMimetype application/pdf

By organisation
School of Informatics
Information Systems

Search outside of DiVA

GoogleGoogle Scholar
Total: 184 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 546 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf