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Moral Measurement Stick: Moral philosophy in games
University of Skövde, School of Informatics.
2022 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

How moral alignments are used in video games is an issue under discussion. This study looks at two methods of presenting it to the player. One is covert and tracks alignment behind the scenes, and the other shows how the score changes according to choices. 20 participants played either version of the artefact, an interactive text story, where the difference is the method for alignment tracking used. Survey responses are then used to establish the players’ perceived enjoyment and engagement with the story, as well as their engagement with moral dilemmas that were a part of the artefact. 

Place, publisher, year, edition, pages
2022. , p. 47
Keywords [en]
video games, morality, narrative systems
National Category
Human Computer Interaction Computer and Information Sciences
Identifiers
URN: urn:nbn:se:his:diva-21731OAI: oai:DiVA.org:his-21731DiVA, id: diva2:1690427
Subject / course
Media, Aesthetics and Narration
Educational program
Computer Game Development - Game Writing
Supervisors
Examiners
Note

Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.

Available from: 2022-08-30 Created: 2022-08-26 Last updated: 2022-08-30Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
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More styles
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  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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Output format
  • html
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  • asciidoc
  • rtf