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Holloway-Attaway, L. & Fawcus, J. (2025). Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives. In: John T. Murray; María Cecilia Reyes (Ed.), Interactive storytelling: 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024, Proceedings, Part II. Paper presented at 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024 (pp. 205-213). Cham: Springer
Open this publication in new window or tab >>Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives
2025 (English)In: Interactive storytelling: 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024, Proceedings, Part II / [ed] John T. Murray; María Cecilia Reyes, Cham: Springer, 2025, p. 205-213Conference paper, Published paper (Refereed)
Abstract [en]

In our current research project we develop a critical framework to facilitate the design and the critique of audio-based interactive narrative experiences. We foreground deep material connections to sound and affect as well as to the rhetorical and narrative properties of story/voice as a vehicle for storytelling. We draw inspiration for our framework from a range of philosophical, theoretical and aesthetic influences including posthumanism, new material feminism, affect studies, interaction design, as well as sound design and interactive and traditional narrative research. Our framework is intended to aid in the design of such audio-based artifacts to support embodied user experiences where affect is a key principle to support innovative material storytelling/deep listening with sound as the primary vehicle for delivery. To facilitate deeper understanding of the framework, we apply it to three original audio-based narratives we created to assess them preliminarily in terms of the four key areas we identify to understand affective narrative audio-based media: Temporality, Mediation, Interaction, and Embodiment/Material Experience. In future research we hope to expand and apply our model to other sound based works and to undergo more intensive user-testing. 

Place, publisher, year, edition, pages
Cham: Springer, 2025
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15468
Keywords
Affect, Audio, Interactive Digital Narrative, Sound, 'current, Audio-based, Design designs, Interaction design, Interactive digital narratives, Interactive narrative, Property, Sound designs
National Category
Human Computer Interaction Design Information Systems
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-24850 (URN)10.1007/978-3-031-78450-7_14 (DOI)2-s2.0-85213955488 (Scopus ID)978-3-031-78449-1 (ISBN)978-3-031-78450-7 (ISBN)
Conference
17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024
Note

© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025

Correspondence Address: L. Holloway-Attaway; University of Skövde, Skövde, Sweden; email: lissa.holloway-Attaway@his.se

Included in the following conference series:

International Conference on Interactive Digital Storytelling

Available from: 2025-01-20 Created: 2025-01-20 Last updated: 2025-01-21Bibliographically approved
Holloway-Attaway, L. & Fawcus, J. (2023). Designing Sisters: Creating Audio-Based Narratives to Generate Affective Connections and Material Story Worlds. In: Lissa Holloway-Attaway; John T. Murray (Ed.), Interactive Storytelling: 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11–15, 2023, Proceedings, Part I. Paper presented at 16th International Conference on Interactive Digital Storytelling, ICIDS 2023 Kobe, 11 November 2023 through 15 November 2023 (pp. 291-308). Cham: Springer
Open this publication in new window or tab >>Designing Sisters: Creating Audio-Based Narratives to Generate Affective Connections and Material Story Worlds
2023 (English)In: Interactive Storytelling: 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11–15, 2023, Proceedings, Part I / [ed] Lissa Holloway-Attaway; John T. Murray, Cham: Springer, 2023, p. 291-308Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we reflect on the design of an interactive audio-based digital narrative experience called Sisters. This work is designed for a single interactor, constructed as a mobile AR experience using graphic illustrations on a deck of player cards in connection with abstract audio activated by trigger images on the cards. An interactor is asked to cluster series of cards together into different abstract environments, based on sounds associated with each card, meant to represent spaces in an interior/exterior domestic site, a house and its immediate surroundings. The work conveys experiences of 4 family members in a complex abusive household, mediating between scenes of normalcy, love, companionship, and violence. The core focus of the work is to explore fragmented and very personal states of being and memories derived from an outsider’s perspective (the interactor), who co-experiences the complexities of the domestic spaces at a ‘safe’ distance, while also gaining empathy and affective connections to the characters. Connecting the content of the work and its fragmentary and elusive material audio and narrative design to our design model, the New Material/Spectral Morphology Model, we share how it may be used for aesthetic composition. Our model is based on feminist new material perspectives and foundational work from electroacoustic production and audio experimentation. Sisters extends our previous work with sound-based narrative, and we demonstrate how this work affirms our design strategies for novel interactive audio experiences. 

Place, publisher, year, edition, pages
Cham: Springer, 2023
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 14383
Keywords
Affect, Agential Realism, Electroacoustic Music, Feminist New Materialism, Gestural Music, Spectromorphology, Audio acoustics, Audio-based, Digital narratives, Interactive audio, Interactors, Music
National Category
Interaction Technologies Other Humanities not elsewhere specified Media and Communication Technology Design
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-23398 (URN)10.1007/978-3-031-47655-6_18 (DOI)2-s2.0-85177466533 (Scopus ID)978-3-031-47654-9 (ISBN)978-3-031-47655-6 (ISBN)
Conference
16th International Conference on Interactive Digital Storytelling, ICIDS 2023 Kobe, 11 November 2023 through 15 November 2023
Note

© The Author(s), under exclusive license to Springer Nature Switzerland AG 2023

Correspondence Address: L. Holloway-Attaway; University of Skövde, Skövde, Sweden; email: lissa.holloway-attaway@his.se

Available from: 2023-11-30 Created: 2023-11-30 Last updated: 2024-04-15Bibliographically approved
Holloway-Attaway, L. & Fawcus, J. (2022). Making COVID dis-connections: designing intra-active and transdisciplinary sound-based narratives for phenomenal new material worlds. New Review of Hypermedia and Multimedia, 28(3-4), 112-142
Open this publication in new window or tab >>Making COVID dis-connections: designing intra-active and transdisciplinary sound-based narratives for phenomenal new material worlds
2022 (English)In: New Review of Hypermedia and Multimedia, ISSN 1361-4568, E-ISSN 1740-7842, Vol. 28, no 3-4, p. 112-142Article in journal (Refereed) Published
Abstract [en]

In this article, we reflect on the design and implementation of an interactive transhistorical and transmedial web-based digital narrative audio experience, PATTER(n)INGS: Apt 3B, 2020 that we developed in 2020. This work is an immersive audio-only application, and it focuses on the complex, material living conditions during the COVID-19 pandemic. Drawing inspiration from PATTER(n)INGS and its complex, material audio and narrative design, we propose a model for creating the content and delivery for similar sound-based interactive digital narratives. Our proposed model focuses primarily on the creative process for designing such sound-based work. To construct our analytical model, the New Material/Spectral Morphology Design Model (or NM/SM Design Model), we draw on theoretical influences from critical posthumanism, feminist new materialism and non-human narrative that critique notions of stable subjectivity as sites for power and authority over semiotic meaning-making. We combine these views with foundational theoretical research in electroacoustic musical composition notation, and audio experimentation that complicate notions of sound, sound making, spatial perception, psychoacoustic phenomena, and listening practices. Together, this theoretical/compositional framework provides a unique method to consider how one can sustain and maximize sonic agents as core phenomena to create anti-cognitive worlds and stories.

Place, publisher, year, edition, pages
Taylor & Francis Group, 2022
Keywords
New materialism, electroacoustic music, agential realism, affect, psychoacoustic phenomena, spectromorphology, gestural music
National Category
Other Humanities not elsewhere specified Interaction Technologies Human Aspects of ICT Media and Communication Technology Design
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-22295 (URN)10.1080/13614568.2023.2175917 (DOI)000935526200001 ()2-s2.0-85148432499 (Scopus ID)
Note

CC BY-NC-ND 4.0

Received 19 Aug 2022, Accepted 30 Jan 2023, Published online: 14 Feb 2023

Taylor & Francis Group an Informa business

CONTACT Lissa Holloway-Attaway lissa.holloway-attaway@his.se Division of Game Development, University of Skövde, Skövde, 541 28, Sweden

The work presented in this text has been partially supported by the EU COST Action 18230—Interactive Narrative Design for Complexity Representation (INDCOR) and the GAMEResearch Group at University of Skövde, Sweden.

Available from: 2023-02-22 Created: 2023-02-22 Last updated: 2023-06-12Bibliographically approved
Holloway-Attaway, L. & Fawcus, J. (2021). Composing New Audio Worlds: transcription and transgression. In: : . Paper presented at Mix 2021: Amplified Publishing, online, July 3-6, 2021.
Open this publication in new window or tab >>Composing New Audio Worlds: transcription and transgression
2021 (English)Conference paper, Published paper (Refereed) [Artistic work]
Abstract [en]

In Composing New Audio Worlds: transcription and transgression, Lissa Holloway-Attaway and Jamie Fawcus examine how in Insect Media, Jussi Parikka frames his discussion of ‘media as insect’ as a way to foreground media as more-than-technology and more-than-mediation. Insect media do not exist as a site between the natural world and the constructed, built, or human world. They are in/out of both at once.

In their paper, which Holloway-Attaway and Fawcus have submitted in the form of an audio walk, they explore/perform what it means to inhabit, discover, and become such an insect body, an effective mediator transcribing experience from a place of distributed non-human identity. Their focus is to explore alternative modes for engaging with critical theoretical models such as posthumanism, new materialism, non-humanism, and experimental electroacoustic music composition. These perspectives resist stable, cognitive subject identities for processing the world and its natural orders and rhythms, and create new conceptual spaces for composition and creation. The embodied design-states they imagine are formulated through generation of distributed agencies/embodiments, fragmentation (literary and sonic), affective acoustic space-making, and psychoacoustic manipulation.

Their audio content includes narrative voice but also incorporates psychoacoustic phenomena such as auditory brainwave entrainment, binaural beats, and the fragmentation/granulation of sound materials that decentralise and deconstruct the sounding world. They work to create resonant and reflective acoustic space, meant to be engaged by a single listener using headphones in solitude while in motion. Their aim is to ‘discuss’ the theoretical material focused on embodied non-human sites for mediation, while also helping to create emergent and resonant sound-space that re-orients the listener to experience the world in novel ways. They also hope to find new ways to consider academic engagement with complex theoretical models via creative, performative practice. How, they ask, can we be more-than when we compose and create? And how can the ear offer unique affordances to support novel engagement?

Keywords
audio walk, immersive audio, non-human narrative, electroacoustic music, posthuman, new materialism, sound art
National Category
Other Humanities not elsewhere specified
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-21165 (URN)
Conference
Mix 2021: Amplified Publishing, online, July 3-6, 2021
Available from: 2022-05-24 Created: 2022-05-24 Last updated: 2023-05-08Bibliographically approved
Holloway-Attaway, L. & Fawcus, J. (2021). PATTER(N)INGS, Apt. 3B, 2020: sound as affective space for world-building. In: María Cecilia Reyes; James Pope (Ed.), Texts of discomfort: Interactive Storytelling Art (pp. 282-312). Pittsburgh, PA USA: ETC Press
Open this publication in new window or tab >>PATTER(N)INGS, Apt. 3B, 2020: sound as affective space for world-building
2021 (English)In: Texts of discomfort: Interactive Storytelling Art / [ed] María Cecilia Reyes; James Pope, Pittsburgh, PA USA: ETC Press, 2021, p. 282-312Chapter in book (Refereed) [Artistic work]
Abstract [en]

In our chapter, we reflect on our design of PATTER(N)INGS: Apt 3B, 2020, an interactive audio experience expressing some of the anxieties and challenges of living in and through 2020+ during a global pandemic in lockdown state. Our web-based audio application simulates a domestic space and its embodied inhabitants (human, non-human, and other) as encountered by a single user (or “eavesdropper”). The pandemic world we evoke is both specific and timeless, located and transhi- storical, in its remixing of literary materials and other sonic agents that destabilize fixed subject identities and rational cognitive states in favor of affective, ontological ones. We draw on theore- tical influences from critical posthumanism, feminist new materialism and non-human narrative as well work in electroacoustic musical composition and audio experimentation. We document our process of generative dynamic world-building and interactive digital storytelling as formulated though distributed agencies/embodiments, fragmentation (literary and sonic), affective acoustic space-making, and psychoacoustic manipulation.

Place, publisher, year, edition, pages
Pittsburgh, PA USA: ETC Press, 2021
Keywords
affect, interactive audio narrative, acoustic space, world-building, posthumansim, non-human narrative, embodiment
National Category
Humanities and the Arts General Literature Studies Computer Sciences Music
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-20795 (URN)978-1-7948-8071-9 (ISBN)
Note

TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)

IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all right

Can discomfort be blissful? This volume presents an in-depth reflection of the selected artworks for the Art Exhibition of the 13th International Conference on Interactive Digital Storytelling - ICIDS 2020 - organized at Bournemouth University - UK, during the most memorable year of the XXI century (so far). The title of the book is the homonym of the curatorial theme of the exhibition Texts of Discomfort. In these pages, interactive storytellers explain their work and the ways discomfort - and bliss - is rooted in their art.

Available from: 2021-12-17 Created: 2021-12-17 Last updated: 2022-09-06Bibliographically approved
Holloway-Attaway, L. & Fawcus, J. (2021). PATTER(n)INGS: Apt. 3B: live transmissions from the plague years. online
Open this publication in new window or tab >>PATTER(n)INGS: Apt. 3B: live transmissions from the plague years
2021 (English)Artistic output (Refereed)
Abstract [en]

In our performance, we re-create a live version of an interactive web-based audio experience we previously designed to explore being(s) suspended in the emerging “new normal” spaces, patterns and troubled times of 2020 COVID existence: “PATTER(n)INGS: APT 3B.” In our original web-based piece, users/listeners were encouraged to explore the many rooms of a virtual domestic space, that is Apt. 3B, in order to eavesdrop on personal and global responses to pandemics and lockdown scenarios, new and old. With no identifiable graphics, other than a full-screen black square, the eavesdropper-user was asked to wear headphones and could only move a computer mouse blindly across the flat surface of a desk in front of a blackened computer monitor. Hidden sound files moved and shifted and had to be discovered by the eavesdropper-user to participate in the experience. Our aim in the performance is to consider how to re-create this experience in a new kind of live platform.

In both our designs (web-based and live) we incorporate voice narration, psychoacoustic phenomena such as auditory brainwave entrainment, binaural beats, and fragmentation/granulation of sound materials that de-centralize and deconstruct the sounding world. The boundaries between music, field recording, sound art, sound assembly and live-ness are blurred, requiring them to be reinterpreted by listeners and performers alike. We draw creative inspiration from personal historical accounts of plague and disease narratives, combined with original texts, recordings and contemporary (2020) news reporting focused on global destruction, recovery, resistance, and homage. 

Our live sound spaces, a reflection of our web-based ones, are re-created through two performers, Holloway-Attaway (voice acting/text production) and Fawcus (live electronics and signal processing) and a COVID-compliant interactor moving through the performance space, replaying the role of the eavesdropper. Narrative voice, psychoacoustic sound, and electroacoustic music will be dispersed and digitally re-ordered through patterns and rules evolving simultaneously through the mutual configurations of the performers and from the interactor, who will be cued to respond independently. In this way we hope to move listeners between listening and making states, while exploring cross-references and viral connections across platforms in the plague years.

Place, publisher, year, pages
online: , 2021
Keywords
multimedia work, video, COVID, electroacoustic music, sound art, interactive digital narrative, non-human
National Category
Other Humanities not elsewhere specified
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-21167 (URN)
Note

ELO 2021 Conference and Festival: Platform (Post?) Pandemic, Aarhus, Workshops: 24-25 May, main conference 26-28 May, 2021

Available from: 2022-05-24 Created: 2022-05-24 Last updated: 2022-09-15Bibliographically approved
Holloway-Attaway, L. & Fawcus, J. (2020). PATTER(n)INGS: Apt. 3B. Online
Open this publication in new window or tab >>PATTER(n)INGS: Apt. 3B
2020 (English)Artistic output (Refereed)
Abstract [en]

This is a web-based audio experience documenting our troubled times. Here, routines and intimate space-time proximities are tested.Constructed as a web-based interface, but with no identifiable graphics, other than a black square, the eavesdropper wears headphones (and ideally a face mask and blindfold) and may only move a computer mouse blindly across the flat surface of a desk in front of the blackened computer monitor. Hidden sound files, which also move and shift, must be discovered by the eavesdropper-user, who accesses them through a further limited sense of human touch, mediated through the technology of the mouse, a necessary prosthetic arbitrating social intimacy. The sound files shift and are layered to create the manifold and multiplicitous spaces of Apartment 3B. A restriction of visual stimulus gives the ear space to paint its own pictures, to distort, illuminate, and amplify. Paranoia and the imagination creep forward into daily life as the usually ignored sounds of our two-metre sphere become ever alive, deeply present in new configurations, patterns of recognition. 

Place, publisher, year, pages
Online: , 2020
Keywords
sound art, electroacoustic music, COVID, new materialism, non-human narrative, transmedia
National Category
Other Humanities not elsewhere specified
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-21166 (URN)
Note

Programming by: Gustav Johansson

Available from: 2022-05-24 Created: 2022-05-24 Last updated: 2022-09-15Bibliographically approved
Holloway-Attaway, L. & Fawcus, J. (2020). Trans-Missions and Resonant Encounters: composing the non-human body. In: : . Paper presented at Walking Arts Encounters Conference: Made of Walking VII, Guimares, Portugal, 22-24 July 2020.
Open this publication in new window or tab >>Trans-Missions and Resonant Encounters: composing the non-human body
2020 (English)Conference paper, Published paper (Refereed) [Artistic work]
Abstract [en]

In Insect Media, Jussi Parikka frames his discussion of ‘media as insect’ as a way to foreground media as more-than-technology and more-than-mediation. Insect media do not exist as a site between the natural world and the constructed, built, or human world. They do not negotiate duality. Instead such ill-conceived binary spaces converge in embodied forms of bestial, non-human, interconnectedness within living/lived spaces. Insect media do not interpret, describe, or represent realities for us (that is us humans). For Parikka, insect media are “a contraction of forces of the world, specific resonating milieus: internal milieus with their resonation, external milieus affording their rhythms as part of that resonation. ”What does it mean then to inhabit, discover, and become such an insect media body? How might such intensive states of being be revealed in the act of encountering, resonating with, and moving through embodied spaces? How might one be both inside and outside bodies, subject and other? In an age where transmission and infection bring fear of the ‘foreign body ’and its impacts, and where human bodies inscribe their devastating impact on the geological and atmospheric forces of the earth, what can we learn from becoming with such non-human, inhumane, bodies? What are their fluid, multimodal methods of cross-disciplinary trans-mission and how might we receive them? In our audio paper/audio walk, we explore what it is to inhabit these resonant spaces. Reflecting on theoretical models from posthuman, non-human, and more-than-human perspectives, we design a narrated audio experience that incorporates psychoacoustic phenomena such as auditory brainwave entrainment, binaural beats, and fragmentation/granulation of sound materials that de-centralize and deconstruct the sounding world. The boundaries between music, field recording, sound art and sound assembly are blurred and reinterpreted in the listening/explorative space. Spaces convolve, disperse and digitally re-order through patterns and rules evolving simultaneously through the sounding expanse, developed and mediated by the sounding, resonating space that emerges.

Keywords
audio walk, electroacoustic music, non-human narrative, posthuman, sound assembly, sound art, psychoacoustic
National Category
Cultural Studies Other Humanities not elsewhere specified Arts
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-19110 (URN)
Conference
Walking Arts Encounters Conference: Made of Walking VII, Guimares, Portugal, 22-24 July 2020
Note

CC BY-NC 4.0

Available from: 2022-05-24 Created: 2022-05-24 Last updated: 2022-09-06Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-0760-7185

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