Högskolan i Skövde

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Publications (10 of 38) Show all publications
De Maeyer, J., Kaminska, A., Rouse, R. & Trettien, W. (2025). Paperology: an ephemeral portrait.
Open this publication in new window or tab >>Paperology: an ephemeral portrait
2025 (English)Artistic output (Refereed)
National Category
Design
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-25006 (URN)
Note

Paperology x Thresholds: a project by Juliette De Maeyer, Aleksandra Kaminska, Rebecca Rouse, Whitney Trettien

The Paperology x Thresholds project is a digital remediation of a handcrafted, multi-authored artisanal book. It began as an album made by Rebecca Rouse, a games researcher and creator at Skövde University in Sweden.

The editors would like to express their gratitude to John Herr, Andrew Janco, and Laith Weinberger for lending their technical expertise to this project. It would not exist without them.

Juliette De Mayer and Aleksandra Kaminska are Associate Professors in the Department of Communication at the Université de Montréal.

Rebecca Rouse is Associate Professor in Media Arts, Aesthetics and Narration and Co-Director of PlayLab in the Division of Game Development at University of Skövde, Sweden.

Whitney Trettien is Associate Professor of English and Faculty Director of the Price Lab for Digital Humanities at the University of Pennsylvania.

Available from: 2025-04-10 Created: 2025-04-10 Last updated: 2025-04-14Bibliographically approved
Rouse, R. (2024). Cards Past and Future: Playing with People and Machines in the Performative Frame. In: Olle Essvik; Lars Kristensen (Ed.), Dead & Alive: Reflections on Media / Art (pp. 72-78). Gothenburg, Sweden: Rojal
Open this publication in new window or tab >>Cards Past and Future: Playing with People and Machines in the Performative Frame
2024 (English)In: Dead & Alive: Reflections on Media / Art / [ed] Olle Essvik; Lars Kristensen, Gothenburg, Sweden: Rojal , 2024, p. 72-78Chapter in book (Refereed)
Place, publisher, year, edition, pages
Gothenburg, Sweden: Rojal, 2024
National Category
Media and Communication Studies Arts
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-24855 (URN)978-91-984927-3-6 (ISBN)
Available from: 2025-01-22 Created: 2025-01-22 Last updated: 2025-04-15Bibliographically approved
Malazita, J., Rouse, R. & Smith, G. (2024). Disciplining Games. Game Studies, 24(1)
Open this publication in new window or tab >>Disciplining Games
2024 (English)In: Game Studies, E-ISSN 1604-7982, Vol. 24, no 1Article in journal (Refereed) Published
Abstract [en]

How is game research constructed and enacted as a discipline, or anti-discipline, in contemporary culture and academia? In a field often heralded for and defined by interdisciplinarity, how is identity developed? Who gets to say what counts as games scholarship, and who can participate? In this article we offer a counter-reading of game research's oft-deployed concept of interdisciplinarity, highlighting how interdisciplinary commitments can serve to support neoliberal formations of the university and undermine political scholarship as much as they can serve as a liberatory framework. As the field of game research continues to institutionalize, with undergraduate programs and new graduate programs growing in size and number, and as new junior scholars enter the academic workforce, conversation is needed about the character of the field’s interdisciplinarity. How game research can structure itself to act as a supportive and protective force for junior, marginalized and precarious scholars is not just a question of university administration, but of the epistemic underpinnings of the field itself.

Place, publisher, year, edition, pages
Game Studies, 2024
Keywords
interdisciplinarity, knowledge construction, institutional critique
National Category
Humanities and the Arts Other Engineering and Technologies
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-23697 (URN)2-s2.0-85198842277 (Scopus ID)
Available from: 2024-04-08 Created: 2024-04-08 Last updated: 2024-07-25Bibliographically approved
Rouse, R., Westborg, J. & Corron Youmans, A. (Eds.). (2024). Feminist Pedagogies in Games. Gothenburg, Sweden: Göteborgs universitet
Open this publication in new window or tab >>Feminist Pedagogies in Games
2024 (English)Collection (editor) (Refereed)
Place, publisher, year, edition, pages
Gothenburg, Sweden: Göteborgs universitet, 2024
Series
Mai, E-ISSN 2003-167X ; Focus issue 14
National Category
Pedagogy
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-24708 (URN)
Available from: 2024-11-19 Created: 2024-11-19 Last updated: 2024-12-20Bibliographically approved
Parvin, N. & Rouse, R. (2024). Feminist Philosophical Toys: Playful Companions and Live Theorization. Hypatia, 39(3), 465-491
Open this publication in new window or tab >>Feminist Philosophical Toys: Playful Companions and Live Theorization
2024 (English)In: Hypatia, ISSN 0887-5367, E-ISSN 1527-2001, Vol. 39, no 3, p. 465-491Article in journal (Refereed) Published
Abstract [en]

What are the matters of philosophy? How do they shape how philosophy is practiced, what kinds of knowledge it produces, and who counts as a philosopher? The dominant matters of Western philosophy, or its epistemic companions, are books and journal articles even when dialogic and oral traditions are acknowledged or referenced. In this paper, we argue that alternatives would be necessary if philosophy were to be a more capacious and welcoming discipline. We introduce Feminist Philosophical Toys as one such alternative that challenges what counts as serious philosophy by being seriously playful. The toys foreground the oral and the dialogic while reflecting on and committing to engaging materiality, record-keeping, and record-making. In doing so, the toys challenge the dominant form of philosophy and its mechanics of knowledge-making as they offer an alternative way of doing philosophy that can be transformative for the next generation of feminist scholarship. The dialogic, embodied, and communal interaction with paper, with theory, and with others is meant as a practice of live theorization, opening philosophy to a new groundedness and accessibility, centered in the ethos of feminist epistemology, while at the same time pushing against fetishization of matter.

Place, publisher, year, edition, pages
Cambridge University Press, 2024
National Category
Philosophy Pedagogy
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-23809 (URN)10.1017/hyp.2023.123 (DOI)001209872600001 ()2-s2.0-85192435317 (Scopus ID)
Note

CC BY-NC-ND 4.0 DEED

Published online by Cambridge University Press: 30 April 2024

Corresponding author: Nassim Parvin; Email: nassimi@uw.edu

Available from: 2024-05-03 Created: 2024-05-03 Last updated: 2024-12-04Bibliographically approved
Rouse, R. (2024). Foreword (1ed.). In: The Power of Games: Business Impacts and Innovation Opportunities. Routledge
Open this publication in new window or tab >>Foreword
2024 (English)In: The Power of Games: Business Impacts and Innovation Opportunities, Routledge, 2024, 1Chapter in book (Refereed)
Place, publisher, year, edition, pages
Routledge, 2024 Edition: 1
National Category
Other Engineering and Technologies Human Computer Interaction Information Systems, Social aspects
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-24537 (URN)1032794291 (ISBN)9781032794297 (ISBN)9781032794280 (ISBN)1032794283 (ISBN)9781003491927 (ISBN)
Note

Book author: William B. Rouse

Available from: 2024-09-19 Created: 2024-09-19 Last updated: 2025-02-18Bibliographically approved
Barba, E., Hvidsten, A., Vink, J., Kirah, A. & Rouse, R. (2024). Playable systems: Game co-design for systemic intervention. In: C. Gray; P. Hekkert; L. Forlano; P. Ciuccarelli (Ed.), DRS2024: Conversation. Paper presented at DRS2024, Resistance, Reflection, Recovery, Reimagination, Design Research Society International Conference, Northeastern University, Boston, Massachusetts, 23 – 28 June, 2024. Design Research Society
Open this publication in new window or tab >>Playable systems: Game co-design for systemic intervention
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2024 (English)In: DRS2024: Conversation / [ed] C. Gray; P. Hekkert; L. Forlano; P. Ciuccarelli, Design Research Society, 2024Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
Design Research Society, 2024
Keywords
Game design, Systemic design, Methods and methodology, Toolkits
National Category
Design Information Systems, Social aspects
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-24709 (URN)10.21606/drs.2024.1455 (DOI)
Conference
DRS2024, Resistance, Reflection, Recovery, Reimagination, Design Research Society International Conference, Northeastern University, Boston, Massachusetts, 23 – 28 June, 2024
Note

CC BY-NC 4.0

Available from: 2024-11-19 Created: 2024-11-19 Last updated: 2025-02-24Bibliographically approved
Rouse, R. (2024). The Brightest Heaven of Invention: Theatre as Laboratory for Interactive Storytelling with Immersive Technology (1ed.). In: Ágnes-Karolina Bakk; Péter Kristóf Makai (Ed.), Theorising and Designing Immersive Environments: Enchanting Spaces (pp. 221-238). Cham: Palgrave Macmillan
Open this publication in new window or tab >>The Brightest Heaven of Invention: Theatre as Laboratory for Interactive Storytelling with Immersive Technology
2024 (English)In: Theorising and Designing Immersive Environments: Enchanting Spaces / [ed] Ágnes-Karolina Bakk; Péter Kristóf Makai, Cham: Palgrave Macmillan, 2024, 1, p. 221-238Chapter in book (Refereed)
Abstract [en]

Rebecca Rouse’s contribution presents a media archaeological point of view on how the concept of theatre as a laboratory for interdisciplinary practices evolved. The theatre transformed from a nascent workshop-like laboratory to an environment of explicit research, and this was further enhanced by the rise of the artistic research movement. The author describes how she and her colleagues created a virtual reality (VR) production based on Thornton Wilder’s Our Town and her aim as a director to underscore the complexity of Wilder’s story. Rouse concludes that VR can make use of the laboratory of theatre as a fertile space of creativity to advance as a medium of its own.

Place, publisher, year, edition, pages
Cham: Palgrave Macmillan, 2024 Edition: 1
Series
Palgrave Studies in Performance and Technology, ISSN 2947-5848, E-ISSN 2947-5856
National Category
Design
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-24758 (URN)10.1007/978-3-031-66067-2_14 (DOI)978-3-031-66066-5 (ISBN)978-3-031-66069-6 (ISBN)978-3-031-66067-2 (ISBN)
Note

First Online: 02 December 2024

Available from: 2024-12-03 Created: 2024-12-03 Last updated: 2025-02-24Bibliographically approved
Persson, L. & Rouse, R. (2024). The Game Weavers: A Feminist Approach to Game Writing. Transactions of the Digital Games Research Association (ToDiGRA), 7(1), 1-19
Open this publication in new window or tab >>The Game Weavers: A Feminist Approach to Game Writing
2024 (English)In: Transactions of the Digital Games Research Association (ToDiGRA), ISSN 2328-9414, E-ISSN 2328-9422, Vol. 7, no 1, p. 1-19Article in journal (Refereed) Published
Abstract [en]

In this paper faculty members from the Game Writing undergraduate program at the University of Skövde offer a new lens for understanding the act of game writing as weaving, and game story as tapestry. We share recent curricular innovations from our Game Writing program that reflect this perspective, which is inspired by core concepts from feminist narratology. We approach the concept of the weaver through reflection on narratological traditions and practices of collaborative authorship, and invite all game education disciplines to consider the weaving way of thinking, in contrast with design thinking.

Place, publisher, year, edition, pages
Digital Games Research Association, 2024
Keywords
pedagogy, curricular design, game writing, feminist narratology
National Category
Design
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-24461 (URN)10.26503/todigra.v7i1.2180 (DOI)
Note

CC BY-NC-ND 4.0

Available from: 2024-08-27 Created: 2024-08-27 Last updated: 2025-02-24
Reid-Walsh, J. & Rouse, R. (2024). Women Paper Engineers Survey: Update. Movable Stationery, 32(3), 16-21
Open this publication in new window or tab >>Women Paper Engineers Survey: Update
2024 (English)In: Movable Stationery, ISSN 1097-1270, Vol. 32, no 3, p. 16-21Article in journal (Other (popular science, discussion, etc.)) Published
Place, publisher, year, edition, pages
The Movable Book Society, 2024
National Category
Information Systems, Social aspects Design History
Research subject
GAME Research Group
Identifiers
urn:nbn:se:his:diva-24710 (URN)
Available from: 2024-11-19 Created: 2024-11-19 Last updated: 2025-02-24Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-3509-8293

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