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Garcia Rivera, F., Lamb, M., Högberg, D. & Alenljung, B. (2025). Friction situations in real-world remote design reviews when using CAD and videoconferencing tools. Empathic Computing, 1(1), Article ID 128.
Open this publication in new window or tab >>Friction situations in real-world remote design reviews when using CAD and videoconferencing tools
2025 (English)In: Empathic Computing, Vol. 1, no 1, article id 128Article in journal (Refereed) Published
Abstract [en]

Aims: Recent world events have resulted in companies using remote meeting tools more often in design processes. The shift to remote meeting tools has had a notable impact on collaborative design activities, such as design reviews (DRs). When DRs depend on computer-aided design (CAD) software, the lack of direct support for CAD functionalities in videoconferencing applications introduces novel communication challenges, i.e. friction. This study investigates friction encountered in real world remote DRs when using a combination of standard CAD and videoconferencing applications. The objective was to understand the main sources of friction when carrying out DRs using a combination of CAD and videoconferencing applications.

Methods: At a single Swedish automobile manufacturer, 15 DRs of a fixture component were passively observed. These observations were subjected to a qualitative thematic analysis to identify categories and sources of friction during these DRs. The DRs were carried out using a combination of CATIA CAD software and Microsoft Teams for videoconferencing.

Results: The analysis of the 15 remote DRs identified four recurring friction categories: requesting specific viewpoints, indicating specific elements, expressing design change ideas, and evaluating ergonomics. Each category highlights specific challenges that were observed during the DRs and emerged due to constraints imposed by existing methods and technologies for remote meetings.

Conclusion: This study provides a framework for understanding the current sources of friction in remote DRs using videoconferencing tools. These insights can support the future development of DR software tools, guiding the integration of features that address these friction points. Additionally, the results serve as a guideline for organizations to implement methods that reduce friction in remote DRs and improve DR quality and efficacy.

Place, publisher, year, edition, pages
Science Exploration Press, 2025
Keywords
Design review, product development, remote collaboration
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-24840 (URN)10.70401/ec.2025.0001 (DOI)
Projects
PLENUM
Funder
Vinnova, 2022-01704
Note

CC BY 4.0

Correspondence to: Francisco Garcia Rivera, School of Engineering Science, University of Skövde, Högskolevägen, 54128 Skövde, Sweden. E-mail: francisco.garcia.rivera@his.se

This project was funded by Swedish innovation agency Vinnova in the PLENUM project (Grant Number: 2022-01704).

Available from: 2025-01-15 Created: 2025-01-15 Last updated: 2025-02-14Bibliographically approved
Perez Luque, E., Iriondo Pascual, A., Högberg, D., Lamb, M. & Brolin, E. (2025). Simulation-based multi-objective optimization combined with a DHM tool for occupant packaging design. International Journal of Industrial Ergonomics, 105, Article ID 103690.
Open this publication in new window or tab >>Simulation-based multi-objective optimization combined with a DHM tool for occupant packaging design
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2025 (English)In: International Journal of Industrial Ergonomics, ISSN 0169-8141, E-ISSN 1872-8219, Vol. 105, article id 103690Article in journal (Refereed) Published
Abstract [en]

Occupant packaging design is usually done using computer-aided design (CAD) and digital human modelling (DHM) tools. These tools help engineers and designers explore and identify vehicle cabin configurations that meet accommodation targets. However, studies indicate that current working methods are complicated and iterative, leading to time-consuming design procedures and reduced investigations of the solution space, in turn meaning that successful design solutions may not be discovered. This paper investigates potential advantages and challenges in using an automated simulation-based multi-objective optimization (SBMOO) method combined with a DHM tool to improve the occupant packaging design process. Specifically, the paper studies how SBMOO using a genetic algorithm can address challenges introduced by human anthropometric and postural variability in occupant packaging design. The investigation focuses on a fabricated design scenario involving the spatial location of the seat and steering wheel, as well as seat angle, taking into account ergonomics objectives and constraints for various end-users. The study indicates that the SBMOO-based method can improve effectiveness and aid designers in considering human variability in the occupant packaging design process.

Place, publisher, year, edition, pages
Elsevier, 2025
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB); VF-KDO
Identifiers
urn:nbn:se:his:diva-24834 (URN)10.1016/j.ergon.2024.103690 (DOI)001414380600001 ()2-s2.0-85214303567 (Scopus ID)
Funder
Knowledge Foundation
Note

CC BY 4.0

Corresponding author: E-mail address: estela.perez.luque@his.se (E. Perez Luque).

This work has been made possible with support from the Knowledge Foundation in Sweden in the ADOPTIVE project, VF-KDO project, and by the participating organisations. This support is gratefully acknowledged.

Available from: 2025-01-13 Created: 2025-01-13 Last updated: 2025-02-19Bibliographically approved
Garcia Rivera, F. & Lamb, M. (2024). Examining the Impact of Camera Control on Collaborative Problem-Solving. In: Jonas Olofsson; Teodor Jernsäther-Ohlsson; Sofia Thunberg; Linus Holm; Erik Billing (Ed.), Proceedings of the 19th SweCog Conference: . Paper presented at Annual conference of the Swedish Cognitive Science Society (SweCog), Stockholm, October 10-11, 2024 (pp. 87-87). Skövde: University of Skövde, Article ID P41.
Open this publication in new window or tab >>Examining the Impact of Camera Control on Collaborative Problem-Solving
2024 (English)In: Proceedings of the 19th SweCog Conference / [ed] Jonas Olofsson; Teodor Jernsäther-Ohlsson; Sofia Thunberg; Linus Holm; Erik Billing, Skövde: University of Skövde , 2024, p. 87-87, article id P41Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

Remote design reviews are often carried out using video conferencing apps and are limited by the lack of immersive interaction, which is believed to be addressable by using extended reality (XR). It is argued that giving design review participants control over their viewpoint through XR might enhance the design review process. This study investigates whether enhancing camera control can improve collaborative problem-solving without XR. We propose that the ability to create one’s own cognitive map of a space through self-navigation is the basis for improvement, not XR technology specifically.

The experimental setup involves a collaborative puzzle-solving task with two distinct conditions: one with fixed camera perspectives and another allowing personal camera control. Teams of three engage in a task requiring the assembly of a 3D puzzle, where two of them have half of the solution and work to guide a third individual in a puzzle assembly task.

We aim to measure outcomes in terms of completion time, the number of errors, and user satisfaction. Preliminary results indicate a complex interaction between camera control and collaborative dynamics. I intend to discuss our methodology, share initial observations, and explore the implications of these findings.

Place, publisher, year, edition, pages
Skövde: University of Skövde, 2024
Series
Skövde University Studies in Informatics: SUSI, ISSN 1653-2325 ; 2024:1
National Category
Other Engineering and Technologies
Research subject
User Centred Product Design; Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-24721 (URN)978-91-989038-1-2 (ISBN)
Conference
Annual conference of the Swedish Cognitive Science Society (SweCog), Stockholm, October 10-11, 2024
Available from: 2024-11-20 Created: 2024-11-20 Last updated: 2025-02-18Bibliographically approved
Lamb, M. & Perez Luque, E. (2024). Infinity Problems: Considering the Implications of a Lightweight Inverse Kinematic for Understanding Human Motion Planning. In: Jonas Olofsson; Teodor Jernsäther-Ohlsson; Sofia Thunberg; Linus Holm; Erik Billing (Ed.), Proceedings of the 19th SweCog Conference: . Paper presented at Annual conference of the Swedish Cognitive Science Society (SweCog), Stockholm, October 10-11, 2024 (pp. 86-86). Skövde: University of Skövde, Article ID P40.
Open this publication in new window or tab >>Infinity Problems: Considering the Implications of a Lightweight Inverse Kinematic for Understanding Human Motion Planning
2024 (English)In: Proceedings of the 19th SweCog Conference / [ed] Jonas Olofsson; Teodor Jernsäther-Ohlsson; Sofia Thunberg; Linus Holm; Erik Billing, Skövde: University of Skövde , 2024, p. 86-86, article id P40Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

The human musculoskeletal system’s inherent redundancies allow for infinite potential configurations for any given task. While sometimes seen as a problem for cognitive control systems, motor redundancy also fosters adaptability, learning, and resilience, making it essential for effective motor functioning (Latash, 2012). While many features of human motion and pose production have been identified, it remains unclear how cognitive systems quickly identify and enact motions given the scale of challenges introduced by motor redundancy. This study introduces an inverse kinematics solver, the Forward and Backward Reaching Inverse Kinematics solver (FABRIK) (Aristidou et al., 2016; Lamb et al., 2022). FABRIK uses a novel and lightweight approach to overcoming degree of freedom redundancy in multi-joint systems and may provide insights into human motor control. Initial validations of FABRIK for predicting human motion and pose data, demonstrate strong alignment with recorded data and are comparable to more computationally intensive state-of-the-art methods. We consider the implications of this relatively simple inverse kinematics solver for understanding how cognitive systems might deal with the challenges of motion planning in real time.

Place, publisher, year, edition, pages
Skövde: University of Skövde, 2024
Series
Skövde University Studies in Informatics: SUSI, ISSN 1653-2325 ; 2024:1
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
Interaction Lab (ILAB); User Centred Product Design
Identifiers
urn:nbn:se:his:diva-24719 (URN)978-91-989038-1-2 (ISBN)
Conference
Annual conference of the Swedish Cognitive Science Society (SweCog), Stockholm, October 10-11, 2024
Available from: 2024-11-20 Created: 2024-11-20 Last updated: 2025-01-07Bibliographically approved
Rosén, J., Lindblom, J., Lamb, M. & Billing, E. (2024). Previous Experience Matters: An in-Person Investigation of Expectations in Human–Robot Interaction. International Journal of Social Robotics, 16(3), 447-460
Open this publication in new window or tab >>Previous Experience Matters: An in-Person Investigation of Expectations in Human–Robot Interaction
2024 (English)In: International Journal of Social Robotics, ISSN 1875-4791, E-ISSN 1875-4805, Vol. 16, no 3, p. 447-460Article in journal (Refereed) Published
Abstract [en]

The human–robot interaction (HRI) field goes beyond the mere technical aspects of developing robots, often investigating how humans perceive robots. Human perceptions and behavior are determined, in part, by expectations. Given the impact of expectations on behavior, it is important to understand what expectations individuals bring into HRI settings and how those expectations may affect their interactions with the robot over time. For many people, social robots are not a common part of their experiences, thus any expectations they have of social robots are likely shaped by other sources. As a result, individual expectations coming into HRI settings may be highly variable. Although there has been some recent interest in expectations within the field, there is an overall lack of empirical investigation into its impacts on HRI, especially in-person robot interactions. To this end, a within-subject in-person study () was performed where participants were instructed to engage in open conversation with the social robot Pepper during two 2.5 min sessions. The robot was equipped with a custom dialogue system based on the GPT-3 large language model, allowing autonomous responses to verbal input. Participants’ affective changes towards the robot were assessed using three questionnaires, NARS, RAS, commonly used in HRI studies, and Closeness, based on the IOS scale. In addition to the three standard questionnaires, a custom question was administered to capture participants’ views on robot capabilities. All measures were collected three times, before the interaction with the robot, after the first interaction with the robot, and after the second interaction with the robot. Results revealed that participants to large degrees stayed with the expectations they had coming into the study, and in contrast to our hypothesis, none of the measured scales moved towards a common mean. Moreover, previous experience with robots was revealed to be a major factor of how participants experienced the robot in the study. These results could be interpreted as implying that expectations of robots are to large degrees decided before interactions with the robot, and that these expectations do not necessarily change as a result of the interaction. Results reveal a strong connection to how expectations are studied in social psychology and human-human interaction, underpinning its relevance for HRI research.

Place, publisher, year, edition, pages
Springer Nature, 2024
Keywords
Expectations, Previous experience, Social robot, Human–robot interaction, Experiment, Expectation gap, Pepper, GPT, Large language models
National Category
Robotics and automation Human Computer Interaction Sociology (Excluding Social Work, Social Anthropology, Demography and Criminology)
Research subject
Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-23641 (URN)10.1007/s12369-024-01107-3 (DOI)001172192700001 ()2-s2.0-85186211586 (Scopus ID)
Funder
University of Skövde
Note

CC BY 4.0 DEED

Published: 29 February 2024

Open access funding provided by University of Skövde.

Available from: 2024-02-29 Created: 2024-02-29 Last updated: 2025-02-17Bibliographically approved
Oden, P., Lamb, M., Thorvald, P. & Billing, E. (2024). Too Much Guidance?: A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies. In: Lucio Tommaso De Paolis; Pasquale Arpaia; Marco Sacco (Ed.), Extended Reality: International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part II. Paper presented at XR Salento: International Conference on Extended Reality (pp. 305-315). Cham: Springer
Open this publication in new window or tab >>Too Much Guidance?: A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies
2024 (English)In: Extended Reality: International Conference, XR Salento 2024, Lecce, Italy, September 4–7, 2024, Proceedings, Part II / [ed] Lucio Tommaso De Paolis; Pasquale Arpaia; Marco Sacco, Cham: Springer, 2024, p. 305-315Conference paper, Published paper (Refereed)
Abstract [en]

Extended Reality (XR) is a powerful tool to create new and engaging learning environments. As the technology matures, it opens possibilities for professional training programs where information can be situated in the environment, giving detailed guidance to the user. While this detailed guidance has the potential to help users quickly complete complex tasks, recent research from cognitive psychology indicates that active memory retrieval, often referred to as the testing effect, plays a key role in learning. Specifically, increased support during learning is associated with reduced memory retrieval, with negative effects on long-term retention. While these findings are robust for tasks such as word-pair and image learning, less is known about the impact of the testing effect on motor-skill learning of the type often exercised in XR. In this paper, we present the results of a literature review looking at the state of research on the testing effect related to motor-skill learning and retention. While few articles present findings on the testing effect in motor learning, existing results indicate that the impact of the testing effect on motor learning is similar to non-motor learning; however, more research is necessary in order to draw any strong conclusions.

Place, publisher, year, edition, pages
Cham: Springer, 2024
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15028
Keywords
Testing effect, Retrieval practice, Motor skill, Memory, Learning
National Category
Information Systems, Social aspects Psychology (excluding Applied Psychology) Human Computer Interaction
Research subject
Interaction Lab (ILAB); User Centred Product Design
Identifiers
urn:nbn:se:his:diva-24540 (URN)10.1007/978-3-031-71704-8_25 (DOI)001336525100025 ()2-s2.0-85205105108 (Scopus ID)978-3-031-71703-1 (ISBN)978-3-031-71704-8 (ISBN)
Conference
XR Salento: International Conference on Extended Reality
Projects
Operator competence in automated and virtual environments (OKAVIM)
Funder
AFA Insurance, 220226
Note

The present review was part of the project Operator competence in automated and virtual environments (OKAVIM) funded by AFA Försäkring, Sweden, grant no. 220226.

Available from: 2024-09-19 Created: 2024-09-19 Last updated: 2024-12-10Bibliographically approved
Rosén, J., Lagerstedt, E. & Lamb, M. (2023). Investigating NARS: Inconsistent Practice of Application and Reporting. In: Proceedings of the 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN): . Paper presented at IEEE International Workshop on Robot and Human Communication (ROMAN), August 28-31, 2023, Paradise Hotel, Busan, Korea (pp. 922-927). IEEE
Open this publication in new window or tab >>Investigating NARS: Inconsistent Practice of Application and Reporting
2023 (English)In: Proceedings of the 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), IEEE, 2023, p. 922-927Conference paper, Published paper (Refereed)
Abstract [en]

The Negative Attitude toward Robots Scale (NARS) is one of the most common questionnaires used in the studies of human-robot interaction (HRI). It was established in 2004, and has since then been used in several domains to measure attitudes, both as main results and as a potential confounding factor. To better understand this important tool of HRI research, we reviewed the HRI literature with a specific focus on practice and reporting related to NARS. We found that the use of NARS is being increasingly reported, and that there is a large variation in how NARS is applied. The reporting is, however, often not done in sufficient detail, meaning that NARS results are often difficult to interpret, and comparing between studies or performing meta-analyses are even more difficult. After providing an overview of the current state of NARS in HRI, we conclude with reflections and recommendations on the practices and reporting of NARS.

Place, publisher, year, edition, pages
IEEE, 2023
Series
IEEE International Symposium on Robot and Human Interactive Communication proceedings, ISSN 1944-9445, E-ISSN 1944-9437
National Category
Robotics and automation Information Systems, Social aspects Other Engineering and Technologies
Research subject
Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-23359 (URN)10.1109/RO-MAN57019.2023.10309650 (DOI)001108678600106 ()2-s2.0-85186997999 (Scopus ID)979-8-3503-3670-2 (ISBN)979-8-3503-3671-9 (ISBN)
Conference
IEEE International Workshop on Robot and Human Communication (ROMAN), August 28-31, 2023, Paradise Hotel, Busan, Korea
Available from: 2023-11-14 Created: 2023-11-14 Last updated: 2025-02-18Bibliographically approved
Billing, E., Rosén, J. & Lamb, M. (2023). Language Models for Human-Robot Interaction. In: HRI '23: Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction. Paper presented at ACM/IEEE International Conference on Human-Robot Interaction, March 13–16, 2023, Stockholm, Sweden (pp. 905-906). ACM Digital Library
Open this publication in new window or tab >>Language Models for Human-Robot Interaction
2023 (English)In: HRI '23: Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, ACM Digital Library, 2023, p. 905-906Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

Recent advances in large scale language models have significantly changed the landscape of automatic dialogue systems and chatbots. We believe that these models also have a great potential for changing the way we interact with robots. Here, we present the first integration of the OpenAI GPT-3 language model for the Aldebaran Pepper and Nao robots. The present work transforms the text-based API of GPT-3 into an open verbal dialogue with the robots. The system will be presented live during the HRI2023 conference and the source code of this integration is shared with the hope that it will serve the community in designing and evaluating new dialogue systems for robots.

Place, publisher, year, edition, pages
ACM Digital Library, 2023
National Category
Natural Language Processing Computer graphics and computer vision
Research subject
Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-22328 (URN)10.1145/3568294.3580040 (DOI)001054975700198 ()2-s2.0-85150449271 (Scopus ID)978-1-4503-9970-8 (ISBN)
Conference
ACM/IEEE International Conference on Human-Robot Interaction, March 13–16, 2023, Stockholm, Sweden
Note

Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).

Available from: 2023-03-17 Created: 2023-03-17 Last updated: 2025-02-01Bibliographically approved
Almirón Santa-Bárbara, R., García Rivera, F., Lamb, M., Víquez Da-Silva, R. & Gutiérrez Bedmar, M. (2023). New technologies for the classification of proximal humeral fractures: Comparison between Virtual Reality and 3D printed models—a randomised controlled trial. Virtual Reality, 27(3), 1623-1634
Open this publication in new window or tab >>New technologies for the classification of proximal humeral fractures: Comparison between Virtual Reality and 3D printed models—a randomised controlled trial
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2023 (English)In: Virtual Reality, ISSN 1359-4338, E-ISSN 1434-9957, Vol. 27, no 3, p. 1623-1634Article in journal (Refereed) Published
Abstract [en]

Correct classification of fractures according to their patterns is critical for developing a treatment plan in orthopaedic surgery. Unfortunately, for proximal humeral fractures (PHF), methods for proper classification have remained a jigsaw puzzle that has not yet been fully solved despite numerous proposed classifications and diagnostic methods. Recently, many studies have suggested that three-dimensional printed models (3DPM) can improve the interobserver agreement on PHF classifications. Moreover, Virtual Reality (VR) has not been properly studied for classification of shoulder injuries. The current study investigates the PHF classification accuracy relative to an expert committee when using either 3DPM or equivalent models displayed in VR among 36 orthopaedic surgery residents from different hospitals. We designed a multicentric randomised controlled trial in which we created two groups: a group exposed to a total of 34 3DPM and another exposed to VR equivalents. Association between classification accuracy and group assignment (VR/3DPM) was assessed using mixed effects logistic regression models. The results showed VR can be considered a non-inferior technology for classifying PHF when compared to 3DPM. Moreover, VR may be preferable when considering possible time and resource savings along with potential uses of VR for presurgical planning in orthopaedics. 

Place, publisher, year, edition, pages
Springer Science and Business Media Deutschland GmbH, 2023
Keywords
Fracture, Orthopedics, Regression analysis, Surgery, Virtual reality, Classification accuracy, Exposed to, Humeral fractures, Interobserver agreement, Orthopaedic surgery, Proximal humeral fracture, Randomized controlled trial, Shoulder surgery planning, Surgery planning, Three-dimensional printed model, 3D printing, Three-dimensional printed models
National Category
Orthopaedics Surgery Human Computer Interaction
Research subject
Interaction Lab (ILAB); User Centred Product Design
Identifiers
urn:nbn:se:his:diva-22269 (URN)10.1007/s10055-023-00757-4 (DOI)000926409600001 ()2-s2.0-85147386442 (Scopus ID)
Note

CC BY 4.0

© 2023, The Author(s)

Published: 04 February 2023

Funding for open access publishing: Universidad Málaga/CBUA.

Available from: 2023-02-16 Created: 2023-02-16 Last updated: 2023-09-22Bibliographically approved
Perez Luque, E., Brolin, E., Högberg, D. & Lamb, M. (2022). Challenges for the Consideration of Ergonomics in Product Development in the Swedish Automotive Industry – An Interview Study. In: DESIGN2022: . Paper presented at DESIGN2022, 17th International Design Conference, May, 23-26, 2022, Croatia (pp. 2165-2174). Cambridge University Press, 2
Open this publication in new window or tab >>Challenges for the Consideration of Ergonomics in Product Development in the Swedish Automotive Industry – An Interview Study
2022 (English)In: DESIGN2022, Cambridge University Press, 2022, Vol. 2, p. 2165-2174Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents an interview study aiming to understand the state of the art of how ergonomics designers work in the vehicle development process within the Swedish automotive industry. Ten ergonomic designers from seven different companies participated in the interview study. Results report the ergonomics designers' objectives, workflow, tools, challenges, and ideal work performance tool. We identify four main gaps and research directions that can enhance the current challenges: human behavior predictions, simulation tool usability, ergonomics evaluations, and integration between systems.

Place, publisher, year, edition, pages
Cambridge University Press, 2022
Series
Proceedings of the Design Society, E-ISSN 2732-527X ; Volume 2 - May 2022
Keywords
vehicle, ergonomics, human-centred design, simulation-based design, digital human modelling
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design; Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-22133 (URN)10.1017/pds.2022.219 (DOI)2-s2.0-85131373032 (Scopus ID)
Conference
DESIGN2022, 17th International Design Conference, May, 23-26, 2022, Croatia
Funder
Knowledge Foundation
Note

estela.perez.luque@his.se

This work has been made possible with the support from Knowledge Foundation in the project ADOPTIVE-Automated Design and Optimisation of Vehicle Ergonomics and participating organizations. This support is gratefully acknowledged.

Available from: 2022-12-16 Created: 2022-12-16 Last updated: 2023-01-17Bibliographically approved
Projects
Synergy Virtual Ergonomics (SVE) [20180167]; University of Skövde; Publications
Hanson, L., Ljung, O., Högberg, D., Vollebregt, J., Sánchez, J. L. & Johansson, P. (2024). Enabling Manual Workplace Optimization Based on Cycle Time and Musculoskeletal Risk Parameters. Processes, 12(12), Article ID 2871. Iriondo Pascual, A. (2023). Simulation-based multi-objective optimization of productivity and worker well-being. (Doctoral dissertation). Skövde: University of SkövdeHanson, L., Högberg, D., Brolin, E., Billing, E., Iriondo Pascual, A. & Lamb, M. (2022). Current Trends in Research and Application of Digital Human Modeling. In: Nancy L. Black; W. Patrick Neumann; Ian Noy (Ed.), Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021): Volume V: Methods & Approaches. Paper presented at 21st Congress of the International Ergonomics Association (IEA 2021), 13-18 June (pp. 358-366). Cham: SpringerGarcia Rivera, F., Högberg, D., Lamb, M. & Perez Luque, E. (2022). DHM supported assessment of the effects of using an exoskeleton during work. International Journal of Human Factors Modelling and Simulation, 7(3/4), 231-246Marshall, R., Brolin, E., Summerskill, S. & Högberg, D. (2022). Digital Human Modelling: Inclusive Design and the Ageing Population (1ed.). In: Sofia Scataglini; Silvia Imbesi; Gonçalo Marques (Ed.), Internet of Things for Human-Centered Design: Application to Elderly Healthcare (pp. 73-96). Singapore: Springer NatureIriondo Pascual, A., Lind, A., Högberg, D., Syberfeldt, A. & Hanson, L. (2022). Enabling Concurrent Multi-Objective Optimization of Worker Well-Being and Productivity in DHM Tools. In: Amos H. C. Ng; Anna Syberfeldt; Dan Högberg; Magnus Holm (Ed.), SPS2022: Proceedings of the 10th Swedish Production Symposium. Paper presented at 10th Swedish Production Symposium (SPS2022), Skövde, April 26–29 2022 (pp. 404-414). Amsterdam; Berlin; Washington, DC: IOS PressIriondo Pascual, A., Smedberg, H., Högberg, D., Syberfeldt, A. & Lämkull, D. (2022). Enabling Knowledge Discovery in Multi-Objective Optimizations of Worker Well-Being and Productivity. Sustainability, 14(9), Article ID 4894. Lamb, M., Brundin, M., Perez Luque, E. & Billing, E. (2022). Eye-Tracking Beyond Peripersonal Space in Virtual Reality: Validation and Best Practices. Frontiers in Virtual Reality, 3, Article ID 864653. Hanson, L., Högberg, D., Iriondo Pascual, A., Brolin, A., Brolin, E. & Lebram, M. (2022). Integrating Physical Load Exposure Calculations and Recommendations in Digitalized Ergonomics Assessment Processes. In: Amos H. C. Ng; Anna Syberfeldt; Dan Högberg; Magnus Holm (Ed.), SPS2022: Proceedings of the 10th Swedish Production Symposium. Paper presented at 10th Swedish Production Symposium (SPS2022), Skövde, April 26–29 2022 (pp. 233-239). Amsterdam; Berlin; Washington, DC: IOS PressIriondo Pascual, A., Högberg, D., Syberfeldt, A., Brolin, E., Perez Luque, E., Hanson, L. & Lämkull, D. (2022). Multi-objective Optimization of Ergonomics and Productivity by Using an Optimization Framework. In: Nancy L. Black; W. Patrick Neumann; Ian Noy (Ed.), Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021): Volume V: Methods & Approaches. Paper presented at 21st Congress of the International Ergonomics Association (IEA 2021), 13-18 June, 2021 (pp. 374-378). Cham: Springer
ADOPTIVE – Automated Design & Optimisation of Vehicle Ergonomics [20200003]; University of Skövde; Publications
Perez Luque, E., Iriondo Pascual, A., Högberg, D., Lamb, M. & Brolin, E. (2025). Simulation-based multi-objective optimization combined with a DHM tool for occupant packaging design. International Journal of Industrial Ergonomics, 105, Article ID 103690. Perez Luque, E., Brolin, E., Högberg, D. & Lamb, M. (2022). Challenges for the Consideration of Ergonomics in Product Development in the Swedish Automotive Industry – An Interview Study. In: DESIGN2022: . Paper presented at DESIGN2022, 17th International Design Conference, May, 23-26, 2022, Croatia (pp. 2165-2174). Cambridge University Press, 2Hanson, L., Högberg, D., Brolin, E., Billing, E., Iriondo Pascual, A. & Lamb, M. (2022). Current Trends in Research and Application of Digital Human Modeling. In: Nancy L. Black; W. Patrick Neumann; Ian Noy (Ed.), Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021): Volume V: Methods & Approaches. Paper presented at 21st Congress of the International Ergonomics Association (IEA 2021), 13-18 June (pp. 358-366). Cham: SpringerMarshall, R., Brolin, E., Summerskill, S. & Högberg, D. (2022). Digital Human Modelling: Inclusive Design and the Ageing Population (1ed.). In: Sofia Scataglini; Silvia Imbesi; Gonçalo Marques (Ed.), Internet of Things for Human-Centered Design: Application to Elderly Healthcare (pp. 73-96). Singapore: Springer NatureKolbeinsson, A., Brolin, E. & Lindblom, J. (2021). Data-Driven Personas: Expanding DHM for a Holistic Approach. In: Julia L. Wright; Daniel Barber; Sofia Scataglini; Sudhakar L. Rajulu (Ed.), Advances in Simulation and Digital Human Modeling: Proceedings of the AHFE 2021 Virtual Conferences on Human Factors and Simulation, and Digital Human Modeling and Applied Optimization, July 25-29, 2021, USA. Paper presented at International Conference on Applied Human Factors and Ergonomics (AHFE 2021), USA, July 25-29, 2021. (pp. 296-303). Springer, 264Brolin, E., Högberg, D. & Hanson, L. (2020). Skewed Boundary Confidence Ellipses for Anthropometric Data. In: Lars Hanson, Dan Högberg, Erik Brolin (Ed.), DHM2020: Proceedings of the 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020. Paper presented at 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020, Skövde, Sweden (pp. 18-27). Amsterdam: IOS PressBrolin, E., Högberg, D. & Nurbo, P. (2020). Statistical Posture Prediction of Vehicle Occupants in Digital Human Modelling Tools. In: Vincent G. Duffy (Ed.), Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health: 11th International Conference, DHM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I. Paper presented at 11th International Conference, DHM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020 (pp. 3-17). Cham: Springer
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