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Holloway-Attaway, LissaORCID iD iconorcid.org/0000-0001-7008-0526
Publications (3 of 3) Show all publications
Holloway-Attaway, L. & Rouse, R. (2018). Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network. In: Marinos Ioannides, João Martins, Roko Žarnić, Veranika Lim (Ed.), Marinos Ioannides, João Martins, Roko Žarnić, Veranika Lim (Ed.), Advances in Digital Cultural Heritage: International Workshop, Funchal, Madeira, Portugal, June 28, 2017, Revised Selected Papers. Paper presented at International Workshop on Advances in Digital Cultural Heritage, Funchal, Madeira, Portugal, June 28, 2017 (pp. 162-173). Paper presented at International Workshop on Advances in Digital Cultural Heritage, Funchal, Madeira, Portugal, June 28, 2017. Springer-Verlag New York, 10754
Open this publication in new window or tab >>Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network
2018 (English)In: Advances in Digital Cultural Heritage: International Workshop, Funchal, Madeira, Portugal, June 28, 2017, Revised Selected Papers / [ed] Marinos Ioannides, João Martins, Roko Žarnić, Veranika Lim, Springer-Verlag New York, 2018, Vol. 10754, p. 162-173Chapter in book (Refereed)
Abstract [en]

As digital technologies have become more integrated in museum and cultural heritage contexts over the past decade, digital museums enter a new phase of coming into their own. This opens up opportunities for the incorporation of cutting-edge multiplayer gaming technologies and immersive mixed reality (MR) systems. To support nuanced and original engagement with the newly pervasive nature of the digital in museums, an interdisciplinary group of international researchers, designers, and museum professionals have established a new network: the Designing Digital Heritage Network (DDHN). The network operates to support research, design production, interdisciplinary collaboration, and the development of innovative new pedagogies and programs to ‘design’ the postdigital curators of the future. This paper outlines the mission and vision of the DDHN, and suggests initial directions for future research in the postdigital heritage field focused on interdisciplinary, performative, and game design approaches to production and exhibition. © 2018, Springer International Publishing AG, part of Springer Nature.

Place, publisher, year, edition, pages
Springer-Verlag New York, 2018
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 10754
Keywords
Cultural heritage, Curator, Games, Performative, Postdigital museum, Exhibitions, Virtual reality, Cultural heritages, Digital heritage, Digital technologies, Interdisciplinary collaborations, Multi-player gaming, Mixed reality
National Category
Interaction Technologies
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-14997 (URN)10.1007/978-3-319-75789-6_12 (DOI)000432429200012 ()2-s2.0-85042544660 (Scopus ID)978-3-319-75788-9 (ISBN)978-3-319-75789-6 (ISBN)
Conference
International Workshop on Advances in Digital Cultural Heritage, Funchal, Madeira, Portugal, June 28, 2017
Note

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10754)

Available from: 2018-04-01 Created: 2018-04-03 Last updated: 2019-08-23Bibliographically approved
Holloway-Attaway, L. (2018). Embodying the posthuman subject: Digital humanities and permeable material practice. In: Cecilia Åsberg, Rosi Braidotti (Ed.), A Feminist Companion to the Posthumanities: (pp. 91-101). Cham: Springer
Open this publication in new window or tab >>Embodying the posthuman subject: Digital humanities and permeable material practice
2018 (English)In: A Feminist Companion to the Posthumanities / [ed] Cecilia Åsberg, Rosi Braidotti, Cham: Springer, 2018, p. 91-101Chapter in book (Refereed)
Place, publisher, year, edition, pages
Cham: Springer, 2018
National Category
Media Studies
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-16300 (URN)10.1007/978-3-319-62140-1_8 (DOI)2-s2.0-85053996402 (Scopus ID)978-3-319-62138-8 (ISBN)978-3-319-62140-1 (ISBN)
Available from: 2018-10-16 Created: 2018-10-16 Last updated: 2019-02-08Bibliographically approved
Svensson, T., Holloway-Attaway, L. & Etienne, B. (2018). Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service. In: Rebecca Rouse, Hartmut Koenitz, Mads Haahr (Ed.), Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings. Paper presented at 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018 (pp. 352-355). Cham: Springer
Open this publication in new window or tab >>Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service
2018 (English)In: Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings / [ed] Rebecca Rouse, Hartmut Koenitz, Mads Haahr, Cham: Springer, 2018, p. 352-355Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes a demo of a Virtual Reality simulation of an AQ1 interactable news service for Augmented Reality. The aim of the prototype is to implement it for user testing of new forms of news-interaction, leaving the small screen of mobile applications and entering into a ‘virtual’ world instead. This system can potentially be used for subjects other than news interactions and would be suitable as a test-platform for other kinds of AR-based digital story- telling. An advantage for a VR simulation is that current AR technology in the form of AR headsets/glasses are still in technical infancy, and therefore they are quite limited, both when it comes to field of view and for handling dynamic outdoor environments.

Place, publisher, year, edition, pages
Cham: Springer, 2018
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 11318
Keywords
Virtual Reality, simulation, Augmented Reality, news, interaction
National Category
Human Computer Interaction Media Engineering
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-16516 (URN)10.1007/978-3-030-04028-4_40 (DOI)2-s2.0-85058344094 (Scopus ID)978-3-030-04027-7 (ISBN)978-3-030-04028-4 (ISBN)
Conference
11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018
Projects
Part of Level Up Reserach project/ PhD candidacy
Note

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11318)

Available from: 2018-12-19 Created: 2018-12-19 Last updated: 2019-02-08Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-7008-0526

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