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Svensson, Torbjörn, AdjunktORCID iD iconorcid.org/0000-0002-5991-5972
Biography [eng]

Torbjörn Svensson is a PhD candidate at the School of informatics, University of Skövde, Sweden, and a member of the research group MTEC, Media, Technology and Culture. He is currently doing his PhD studies in a research project called Level Up, focusing on the use of gamification and game technology that aims to find ways to increase young citizens (18-25) reading and sharing of local news. The project started spring 2016 and is running until fall 2019.

Torbjörn holds an MA in film studies from Lund university, Sweden, 2006.

Torbjörn was before his PhD studies working within the subject of Media Arts, Aesthetics and Narration connected to the computer game development programs at the School of Informatics, University of Skövde. He was until the end of 2015 program coordinator for the bachelor program Computer game development: Game Writing together with Marcus Toftedahl, Univ. of Skövde.

Publications (4 of 4) Show all publications
Svensson, T. (2018). Exploring Engagement: From Games to News: Developing Models of Interaction and Play for Youth with Local News.
Open this publication in new window or tab >>Exploring Engagement: From Games to News: Developing Models of Interaction and Play for Youth with Local News
2018 (English)Report (Other academic)
Abstract [en]

This thesis proposal provides the background and theoretical building blocks for the Level Up project, a study to engage youth in local news by designing game-based interactions to encourage their interests. Within the historical and cultural context of traditional and digital news development, gamification and models for interaction and play are examined and critiqued. Self Determination Theory is proposed as the foundational theory for engaging users in news by increasing their intrinsic motivations and encouraging their interaction and play with content. This is in contrast to traditional models for gamification of digital media content (based, for example, on points, scoring, and leaderboards). Self Determination Theory provides models to explore modes of interactions with news content that can increase user satisfaction, including their feelings of competence autonomy, and relatedness. The thesis proposal also outlines three prototypes/experimentation platforms that will be used to investigate and empirically test the SDT theoretical model. Overall the research provides a foundation for the development of a novel kind of local digital news-service that uses game-based interactions in mutually beneficial ways for both readers and news providers.

Publisher
p. 88
Keywords
thesis proposal, gamification, local news, self determination theory
National Category
Information Systems, Social aspects
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-16282 (URN)
Projects
Level Up
Note

Thesis proposal, PhD programme, University of Skövde

Available from: 2018-10-08 Created: 2018-10-08 Last updated: 2018-10-12Bibliographically approved
Svensson, T., Holloway-Attaway, L. & Etienne, B. (2018). Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service. In: Rebecca Rouse, Hartmut Koenitz, Mads Haahr (Ed.), Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings. Paper presented at 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018 (pp. 352-355). Cham: Springer
Open this publication in new window or tab >>Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service
2018 (English)In: Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings / [ed] Rebecca Rouse, Hartmut Koenitz, Mads Haahr, Cham: Springer, 2018, p. 352-355Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes a demo of a Virtual Reality simulation of an AQ1 interactable news service for Augmented Reality. The aim of the prototype is to implement it for user testing of new forms of news-interaction, leaving the small screen of mobile applications and entering into a ‘virtual’ world instead. This system can potentially be used for subjects other than news interactions and would be suitable as a test-platform for other kinds of AR-based digital story- telling. An advantage for a VR simulation is that current AR technology in the form of AR headsets/glasses are still in technical infancy, and therefore they are quite limited, both when it comes to field of view and for handling dynamic outdoor environments.

Place, publisher, year, edition, pages
Cham: Springer, 2018
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 11318
Keywords
Virtual Reality, simulation, Augmented Reality, news, interaction
National Category
Human Computer Interaction Media Engineering
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-16516 (URN)10.1007/978-3-030-04028-4_40 (DOI)2-s2.0-85058344094 (Scopus ID)978-3-030-04027-7 (ISBN)978-3-030-04028-4 (ISBN)
Conference
11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018
Projects
Part of Level Up Reserach project/ PhD candidacy
Note

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11318)

Available from: 2018-12-19 Created: 2018-12-19 Last updated: 2019-02-08Bibliographically approved
Svensson, T. (2017). User and Player Engagement in Local News and/as Interactive Narratives. In: Nuno Nunes, Ian Oakley, Valentina Nisi (Ed.), Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. Paper presented at 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017 (pp. 384-387). Springer
Open this publication in new window or tab >>User and Player Engagement in Local News and/as Interactive Narratives
2017 (English)In: Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings / [ed] Nuno Nunes, Ian Oakley, Valentina Nisi, Springer, 2017, p. 384-387Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a new approach to the understanding of gamification within the context of local news, foregrounding the varied ways that games and interactable narratives engage player/readers through increased interactability, relationship-building and dynamic storytelling. The research extends a model of Self Determination Theory and applies it to game play as a way to develop news content and build relationships among readers/players. This approach provides a foundation for the development of a new kind of local digital news-service where readers are given more possibilities to interact with the non-fiction narratives of news stories, allowing them to transform and grow over time and to build more personalized connections to news content.

Place, publisher, year, edition, pages
Springer, 2017
Series
Information Systems and Applications, incl. Internet/Web, and HCI (Lecture Notes in Computer Science), ISSN 0302-9743, E-ISSN 1611-3349 ; 10690
Keywords
gamification, engagement, news reading, news sharing, news interactions
National Category
Human Computer Interaction Media and Communication Technology
Research subject
Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-14796 (URN)10.1007/978-3-319-71027-3_49 (DOI)000440600800049 ()2-s2.0-85035146874 (Scopus ID)978-3-319-71026-6 (ISBN)978-3-319-71027-3 (ISBN)
Conference
10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017
Projects
Part of Level Up Reserach project/ PhD candidacy
Available from: 2018-03-07 Created: 2018-03-07 Last updated: 2018-09-11Bibliographically approved
Alvarez Díaz, M. G., Toftedahl, M. & Svensson, T. (2014). The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game. In: Karen Blackmore, Keith Nesbitt, Shamus P. Smith (Ed.), IE2014 Proceedings of the 2014 Conference on Interactive Entertainment: . Paper presented at 2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia — December 02 - 03, 2014 (pp. 1-10). ACM Digital Library
Open this publication in new window or tab >>The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game
2014 (English)In: IE2014 Proceedings of the 2014 Conference on Interactive Entertainment / [ed] Karen Blackmore, Keith Nesbitt, Shamus P. Smith, ACM Digital Library, 2014, p. 1-10Conference paper, Published paper (Refereed)
Abstract [en]

This paper reports on the use of mobile terminals in historical spaces to play an adventure game, using a location-based platform to awaken the fantasy and curiosity of children about cultural heritage; the design of a mystery game as the medium to convey content along with features shared by pervasive games, such as mobile exploration, team work, and the combination of virtual and real worlds. It includes the process of adapting history to storytelling and the results of using a method to evaluate the experience.

Place, publisher, year, edition, pages
ACM Digital Library, 2014
Keywords
alternate reality games and cultural heritage, design experimentation, game technology, games, gamification, human factors, languages, location-based games, mobile games, performance, pervasive gaming theory, tourism, transmediation, user interfaces
National Category
History
Research subject
Technology; Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-10364 (URN)10.1145/2677758.2677768 (DOI)2-s2.0-84955580960 (Scopus ID)978-1-4503-2790-9 (ISBN)
Conference
2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia — December 02 - 03, 2014
Available from: 2014-12-09 Created: 2014-12-09 Last updated: 2018-01-31Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-5991-5972

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