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Alvarez Díaz, María GuadalupeORCID iD iconorcid.org/0000-0003-1498-3661
Publications (2 of 2) Show all publications
Alvarez Díaz, M. G., Wilhelmsson, U., Lebram, M. & Toftedahl, M. (2015). Your Answer Will Make an Impression: Using Quiz Game Mechanics for the Collection of Visitor Data in a Museum. In: Per Backlund (Ed.), VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications. Paper presented at Seventh International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015, in Skövde, Sweden. Conference dates: 16th to 18th of September, 2015 (pp. 1-4). Skövde: IEEE Computer Society
Open this publication in new window or tab >>Your Answer Will Make an Impression: Using Quiz Game Mechanics for the Collection of Visitor Data in a Museum
2015 (English)In: VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications / [ed] Per Backlund, Skövde: IEEE Computer Society, 2015, p. 1-4Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents the initial results from a project that aimed to collect visitor data at a traveling exhibition starting at the Regional Museum in Kristianstad, Sweden during 2014-2016. The project was intended also to contribute to the creation of an atmosphere “About time”, which was the subject of the exhibit. We built a system that was integrated as an interactable part of the exhibition by using elements of quiz game mechanics in combination with elements of data based tracking applications and elements of visual art installations. The data provides statistics which are used to visualize the current status of the visitors’ attitude toward specific questions about time, imprinting the visitors themselves an integral part of the exhibition. Visitors build a visual Game Ego when answering questions and at the same time provided statistical data that can be monitored and extracted from the system. The results show that we succeeded to some degree but more can be done towards incorporating game design elements to engage the user, such as feedback and challenge.

Place, publisher, year, edition, pages
Skövde: IEEE Computer Society, 2015
Keywords
quiz games, survey techniques, art installations, digital applications in museum environments, tracking applications
National Category
Interaction Technologies
Research subject
Technology; Media, Technology and Culture (MTEC); Interaction Lab (ILAB)
Identifiers
urn:nbn:se:his:diva-11548 (URN)10.1109/VS-GAMES.2015.7295791 (DOI)000380426500034 ()2-s2.0-84954516638 (Scopus ID)978-1-4799-8102-1 (ISBN)978-1-4799-8101-4 (ISBN)
Conference
Seventh International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015, in Skövde, Sweden. Conference dates: 16th to 18th of September, 2015
Projects
Det ligger i Tiden. Samarbete med Regionmuseet i Kristianstad
Available from: 2015-09-29 Created: 2015-09-23 Last updated: 2018-08-03Bibliographically approved
Alvarez Díaz, M. G., Toftedahl, M. & Svensson, T. (2014). The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game. In: Karen Blackmore, Keith Nesbitt, Shamus P. Smith (Ed.), IE2014 Proceedings of the 2014 Conference on Interactive Entertainment: . Paper presented at 2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia — December 02 - 03, 2014 (pp. 1-10). ACM Digital Library
Open this publication in new window or tab >>The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game
2014 (English)In: IE2014 Proceedings of the 2014 Conference on Interactive Entertainment / [ed] Karen Blackmore, Keith Nesbitt, Shamus P. Smith, ACM Digital Library, 2014, p. 1-10Conference paper, Published paper (Refereed)
Abstract [en]

This paper reports on the use of mobile terminals in historical spaces to play an adventure game, using a location-based platform to awaken the fantasy and curiosity of children about cultural heritage; the design of a mystery game as the medium to convey content along with features shared by pervasive games, such as mobile exploration, team work, and the combination of virtual and real worlds. It includes the process of adapting history to storytelling and the results of using a method to evaluate the experience.

Place, publisher, year, edition, pages
ACM Digital Library, 2014
Keywords
alternate reality games and cultural heritage, design experimentation, game technology, games, gamification, human factors, languages, location-based games, mobile games, performance, pervasive gaming theory, tourism, transmediation, user interfaces
National Category
History
Research subject
Technology; Media, Technology and Culture (MTEC)
Identifiers
urn:nbn:se:his:diva-10364 (URN)10.1145/2677758.2677768 (DOI)2-s2.0-84955580960 (Scopus ID)978-1-4503-2790-9 (ISBN)
Conference
2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia — December 02 - 03, 2014
Available from: 2014-12-09 Created: 2014-12-09 Last updated: 2018-01-31Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-1498-3661

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