Open this publication in new window or tab >>2009 (English)In: Breaking New Ground: Innovation in Games, Play, Practice and Theory, Digital Games Research Association (DiGRA) , 2009, Vol. 5Conference paper, Published paper (Refereed)
Abstract [en]
In this paper, we discuss a part of participatory culture that so far has not received much attention in the academic world; it is the writing and reading of game fan fiction. The focus in this paper is on fan fiction, based on three different games that represent three different game genres: Tetris, StarCraft and Dreamfall: The Longest Journey. The aim is to advance our understanding of how players experience and understand the game environment, and promote further research interest in fan fiction based on computer games. We do this by discussing narrative elements in the above mentioned computer games, and the fan fiction that is based on them.
Place, publisher, year, edition, pages
Digital Games Research Association (DiGRA), 2009
Series
Digital Games Research Association (DiGRA), E-ISSN 2342-9666
Keywords
Computer Games, Fan fiction, Narratology, Participatory Culture
National Category
Computer and Information Sciences
Research subject
Technology
Identifiers
urn:nbn:se:his:diva-3553 (URN)2-s2.0-84873327455 (Scopus ID)
Conference
Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, Brunel University, September 2009
2010-03-032010-01-082024-09-18Bibliographically approved